The Sims Online - House Construction & Mode Information
 Building a House Online
Once the player had gotten adjusted to the build mode, they could have finally begun building the house of their dreams. Even though players have gotten adjusted to the build mode they should have planned out what they wanted their finished product to have looked like, especially if they did’t have the money to play around with the building.
After a player had planned their house on ether paper or any other building program it was time for the soul of the house to be set up, the foundation. When the player placed the walls it was important to remember their boundaries, of where the walls could have been set up and not set up. A players boundaries were determined by how big of a property they had, the bigger the property the more space they had to build on. While they were building, the squares they would see determined the amount of space available for the member to build on to. The squares closest to the edge did not allow members to build walls on them due to the fact that there must have been space between their house and their neighbors house, nobody liked a touchy neighbor. To have set the walls up members just had to click on the wall icon, then on the actual live mode screen they had to click and drag across it and a wall would be constructed. Players could make a variety of walls, ether they were diagonal, straight, circular, etc. Players were creative with this wall feature, because their creative house was always an entertaining and exciting one.
A faster way for a player to have built their house was to just hold down shift and move the wall feature across the screen and a square wall feature would be created. The size of the square was determined by how big members wanted it, so they would move it to their desired place. If they did’t want a plain square for the foundation of their house then they didn't use the shift button they just used the free-will button to have built the house themselves, having been as creative as possible, and dragging the wall icon across the screen as many different times as they wanted to come up with for their finished product. For a member to have made diagonal walls they needed to have moved the wall icon across the screen at a 45 degree angel, but the bad thing about these walls was that member couldn't place windows, lights, and other items on them, so they used them sparingly.
The floor feature was basically the same as the walls. All players had to do was click on a piece of ground while they were using the floor icon and then the selected tile choice would show up covering the ground. Players could also hold down shift while using the floor icon and the whole room would be covered with that selected tile. But players had to make sure that the room was completely enclosed by walls or their whole house could have been covered by that one floor tile. The wall paper tool that held the variety of walls worked exactly the same way as the carpet tool did. Players who held down shift would put wallpaper on every single wall in that room. They would also make sure that the room was completely enclosed or they could also end up with that same wall paper throughout the whole house. Players were mighty careful when putting down the carpet, tile, hard-wood floor etc and the wallpaper, paint, etc because they definitely didn't want to risk a mistake on their dream house. A well-carpeted and well-wallpapered house was always a great one.
To have used columns, players had to click on them and drop them to the property. If they held down the shift key, repeatedly clicking where they wanted them the columns will automatically appear. Therefore, members didn't need to keep going back and forth between their selected column and/or fencing and the area they wished it to be placed. Columns could have been used to hold up an available upstairs loft, or just for decoration, it was completely the players choice on how everything went.
The same went for plants/shrubs, stairways, elevators, fireplaces, fencing, etc. Players held down the shift key, and clicked where they wanted the items to go. Each time they clicked, the selected item would be placed in their chosen location. To have moved these items, a player simply used the Hand Tool to select and drag it to its new location. Players put beautiful looking plants throughout the outside of their house to make it look more exciting and excellent, without these plants/shrubs their house wasn't going to be as successful as they wanted it to be.
Players used windows/doors just by clicking on them and putting them on any part of a wall they wanted them to be on. But they made sure that the house had enough doors connecting to each room so that each room was accessible and with windows, they didn't use too many because it could have distracted from the actual beauty that the house held.
When players build upstairs, they must have had a solid foundation downstairs. So if they wished to build a room over their outdoor garden downstairs, they must first built their walls downstairs. Once they had completed the upstairs room, they could then delete the walls surrounding the garden area downstairs.
If players decided they didn't like what they had built, or wished to have changed something, it was easy to get rid of what had been made. For them to have removed objects such as doors, windows, plants, staircases, etc., they simply used the Hand Tool. They grabbed the object and hit the delete key. These items couldn't have been sold back to MOMI, so deleting was a players only choice if they wished to get rid of it.
For a player to remove a floor or walls, they would select the appropriate tool (i.e., Floor Tool or Wall Tool). Players held down the CTRL key while dragging along the wall or flooring. They would release their mouse button before releasing the CTRL key to remove the floor/wall tiles. This would delete them.
All items in the Build Mode weren't reimbursed by money when they chose to get rid of them. So when a player deleted a wall, floor, plant, or fence... they needed to be sure that it really was what they wanted to do before doing it. Those expenses wouldn't have been recovered.
 Furnishing the Successful House
After members became adjusted to every category that the buy mode consisted of, they could begin furnishing their dream house. Again, without furniture their house was nothing, but a bare skeleton with no flesh and blood.
Everything was the same with furnishing a players house, all they had to do is click the object of their choice and drop it somewhere they wanted it in the house, it was as simple as that. But the only other thing was wall objects. They were just a bit different, once they were clicked on members must have found a certain wall to have placed them on, the same was with windows and doors. Examples of wall objects were; lights, paintings, shelves, and plants.
Members remembered when putting in items of their choice each room should consist of at least some sort of light and at least a few windows. Every room should have had at least “one” door leading in and out. Their house should also have had at least two bathrooms, one for them and one for their visitors. The house should have had a kitchen, two bedrooms, the players and one for their guests. Added rooms such as theaters, entertainment rooms, etc were added bonuses that would make a members house even more enjoyable. Players should have also thrown in a few hallways and other rooms that they thought would make their house even better then it already was. Players can’t be forced to make their house the way someone else would have wanted it but if they had wanted it to be successful others would suggest following everything said above so that it would truly come out the way the member wished.
 Online Modes
There were four main online modes in The Sims Online. These four included Live, Build, Buy, and Property mode. Live, Build, Buy, and Property mode had many different features to play with. These four modes were what the game was mainly made up of. Without Live, Build, Buy, or Property mode there wouldn't have been The Sims Online.
 The Sims Online Build Mode
Build mode had a variety of different tools used all together to make the house of a players dreams. So it would have been best to get used to these tools and discover what items they contained.
 The Water Tool
With the water tool, members could build a pool for a backyard, or a pond for a quiet garden. Here players would also find the ladder that was necessary for a pool and diving board.
 Wall & Fence Tool
This is what players would use to actually build the walls of their house. A good foundation was necessary for a long-lasting manor, so the players would need to choose the perfect wall-boarding! They would also find a wide selection of fencing and other visual-enhancing items to design their home, such as columns, dividers, and barriers of different makes.
 Wallpaper Tool
Here was where players would find more than wallpaper. There were interior and exterior paints and tiles, too! There were shades and colors to match almost every decor, including bamboo and wood siding! The choices were mesmerizing as they tried to decide what to do with the walls in their new study!
 Stair Tool
Stairs of every type, including circular! Players also had a choice of elevators, if they prefered to not have to climb stairs every night.
 Fireplace Tool
Yup, you guessed it! Fireplaces! There were three to choose from, for any style of room!
 Plant Tool
Ahh, the garden. What a wonderful place to sit back and commune with nature. Here players would find plants, flowers, trees. There were flower boxes, growing shrubs, shaped and manicured lawn trees, lily pads for that pond... it was all here! Players spent hours planting their garden!
 Floor Tool
Oh, the choices! There were carpets, tiles, woods, linoleum's! There were solids, stripes, checkerboards, circles! There was a design for everything here... how did a player ever choose just one?!? Ahh, the joys of never having to!
 Door Tool
Archways, standard wood doors, bathroom doors, swinging doors... so many doors, so little time! Here was where players would find a doorway for every room. There’s even a metal sliding door!
 Window Tool
Players enjoyed a spring breeze blowing through their kitchen. Did they like to have natural lighting in every room, from every corner? Was there a secret fetish of having small windows on every wall? Well, that was where they found them! There were tall windows, short windows, round and square! Members even built a small jail, with barred windows! Or a window seating area for those quiet summer days, to sit and read a book in!
 Roof Tool
The roof was one of the most important parts of a house. Without it, sims would get rained on! But even without that consideration, it made up a part of the ascetic value of the house. Without a properly designed roof, the rest of the exterior seemed mediocre at best. So here players wound find shingles of all shades.
 Hand Tool
The hand tool was the one tool used the most in finalizing a house design. With this tool, players picked things up and moved them. Their doors, their windows, their plants and flowers. The household objects, such as chairs and tables. This tool was extremely useful in all that players did while building their house.
 The Sims Online Buy Mode
Buy mode had everything from lights to pets and beds to bathtubs. Every item was placed in a certain category, and every category was based on different things.
Seating consisted of chairs, couches, sofas, and beds. They each had a variety of different colors, textures, etc. Each of the objects for example, chairs ranged from being tiny to huge and pink to green. Every item having been the same or not was different in its own way. But the seating category placed everything that had to do with seating together in one tiny catalog for members to buy from and furnish their house with.
Surfaces consisted of coffee tables, kitchen tables, dining tables, or just plain tables. Everything in the category consisted of some object that was a surface, nothing less or nothing more. Each item was different from the other giving members a wide variety of items to pick from for their house.
The decorative category had everything that had to do with decorating. All of the items in this category was to be used solely to just make members houses more pretty then they already were. That category has a lot of different objects ranging from just plants to statues and painting to sculptures. Members had fun looking through the catalog, and placing decorative items around their house.
This category consisted of everything that had to do with entertaining, wither it would be, something such as music from a cheap stereo to blaring noises from a booming DJ box, what players chose to entertain their guests with was solely their decision.
The good, old appliances. Without these things life was nothing but work! Anyways this category consisted of everything from microwaves to refrigerators and sinks to bathtubs. This catalog was used to furnish bathrooms, and kitchens that members houses consisted of.
 Skill and Job Objects
This catalog consisted of job objects that would be used to make money such as telemarketing, making stories and selling them, etc. It also had skill objects such as a chess board to a dance box, both were used to gain skills in certain areas. Players purchased skill and job objects from this catalog in order for their sim to have a successful career and successful life.
This catalog pretty much spoke for itself. It consisted solely of lights. Without lights every room in a players house would be dark and dreary, their sim wouldn’t have been able to anything. Players purchased as many lights as needed in order to brighten their place up.
Consisted solely of items that can’t have been placed into all of the other categories. But this catalog had a bunch of nice items ranging from wardrobes to stuffed bears. members furnished their bedrooms and playrooms with these items.
 Pets and Pets Objects
This category mainly consisted of pets and their needs such as pet feeders, pet beds, toys, etc. Without a pet a house was just a house but with one a house became a home.
 The Sims Online Live Mode
This mode consisted of a players sims 8 needs, house floors, bookmarks, message system, friendship web, earnings, help, current sim time, the property mode, game options, and the buy and build modes. Live mode was the actual mode where their sim talked, walked, ate, slept, and basically lived their lives along with other sims.
 House Floors
This icon showed what level of a house a sim was on, and a house could only have two floors maximum. Clicking on the bottom half of the house icon would show the player the first level of the current lot or property they were at. While clicking on the top half of the house icon this would show the player the upper level, that was if the house had one. This icon was also used when building a second story and roof to a house.
This was a new feature for The Sims, it was added in with the game for the purpose of book marking other sims, so that the player could remember the sims they had met. To bookmark a sim they must have clicked on their mini avatar picture and from there a window would pop up showing their sim’s profile. On the left there was an icon that said bookmark, etc. A player would click on it if they wished to bookmark that sim, bookmarking a sim would record the sims name on the list and when the player checked it by clicking on the bookmark icon it would show them who was currently onling and offline. A player clicked on that name that was on if they wished to Private Message the sim or to find where they were. The bookmark tool was also good for when the player wanted to private message offline sims about something important that had come up.
 Message System
The Message System’s soul purpose was to hold a players offline messages from other sims. It kept the messages all stored in the inbox, similar to the commonly used e-mail system. It would flicker on and off when they logged back on to The Sims Online, alerting them that someone Private Messaged their sim while they were offline. This was great for when some sims barely were on at the same time as each other, so when they were not on the other sim could simply just leave them an offline message for them to read when they got back on. After reading a message they had the option of deleting it or keeping it as memory. It was the players choice what they did with them.
 Friendship Web
The friendship web basically recorded all sims who the player had come into contact with such as talking, laughing, playing, dancing, etc. with that other sim. Sims that the players sim talks, tells jokes to, dances with, and does other interactions with would surely become better friends with them then others that they spent less time socializing with. Sims had relationship daily and relatioinship lifetime levels.
Daily levels were similar to the daily activities and interactions that a players sim and another experienced with each other, the lifetime level was similar to how close their sim was to being a best friend to the other sim. The more time a sim spent with another sim daily the lifetime level would rise faster. The daily level rose much faster then the lifetime level making it quite hard to become best friends with another sim, a player could simply just spend a lot of time and experience more interactions with that sim. They could also check the Friendship Web by looking at their Sim’s Profile. Sims that became friends with the players sim would have green circles around their avatar’s head, while enemies would have red ones. A player who had a sim argue or even fight with another sim basically made them enemies; it took time and effort to actually make a friend but only a few seconds to make an enemy. There were ways to losing a friend as well, if the player didn’t remember to interact with someone in a long time, their relationship would drift apart, leaving them friendless.
This icon showed the player daily income, taxes, and bills. Even though the game didn't yet have bills and taxes they were there as an extra feature waiting to have been updated and added into the game. But for the time the earnings icon was basically to just show how much the players house costed and how much money they were holding. It was great to use when the player had no idea if their house or any of their items and belonging were worth anything. The earnings icon would for sure show the player how much money they had ranked up and how much their furniture and house, combined, costs.
A player could click on the “?” icon to search for help. The help icon basically was there if a player had any kind of question for Maxis Consumer Services or if they would like to “report” another sim player. Seeing some kind of sim do something such as harassing another, cussing, doing something that looks to be cheating or exploiting, committing illegal behavior with the players sim account, etc, if they had experienced any of this happening they should have definitely reported whoever was the culprit and Maxis would do the best to see to that sim and hopefully punish them.
 Sim Time
This was a showing of the hour and minute that the current day was in. It was most helpful when the player wanted to see what time of the day it was on The Sims Online and how much time had gone by while ether, skilling, making money, eating, or sleeping.
 Property Mode
This mode mainly showed the current roommates in ones property ban and allow list, sounds, lot size, and area. Owners used the ban and allow list to ether ban other sims that had acted stupid and rude to other guests on their lots, or to allow those guests who they wanted to return and be the only ones allowed there on the property.
There were three options:
- All Allowed - All visitors were allowed on property.
- Allowed List - Only those on this list could visit the property.
- Ban List - Those who were on the list cannot come to the property.
Owners who wanted their house to have some sort of sound to it could choose from a selection of different sounds using this icon. It could have ether been howling from a dog, birds chirping, driving cars, the wind, rain drops, thunder, etc. All sorts of different sounds were available for the player and their guests to hear.
The lot size showed the owner what the current size of their house was. There were 8 available sizes 1 being the smallest and 8 the largest. An owner who wished to upgrade their lot to a bigger size could click on this icon but they must have paid a certain amount of cash to enlarge as well. Having a certain amount of roommates would help to discount the price of these upgrades.
The area was where the players house was currently at; it could be a deep forest, the beach, an island, and a desert, anywhere. This icon could keep the player in control of where their property currently standed.
 Game Options
This menu showed the options of the players Sims Online game. They could change the color of text they used when speaking out with their sim to others. There was an option of changing the detial of the games graphics, ether by keeping it at Low, Medium, or High. Low would make the graphics look poorly, while Medium maked them look Ok, and High maked them look excellent. There was also an option of allowing shadows or no shadows, the shadow was just a detail added in, but it did make things look more real then they really were.
 Traveling Online
While players traveled around in live mode with their sim, they could go to a number of different property categories. These included, The Welcome, Shopping, Money, Skill, Service, Games, Entertainment, Offbeat, Romance, and Residential categories. Each property category was different from the other one, making every single house unique.
These kinds of properties have owners who want to just meet and greet. They want to help you with any questions you have about The Sims Online, and they mainly just greet newcomers to the vast online world. Many players come to these lots to just chill out with other “friendly” sims. Some talk to each other for hours at a time, cracking jokes, telling stories, the works.
These kinds of properties are stores and business’s. They all usually have objects, rares, pets, holiday items, etc, for you to by or trade with them. The shopping category is the signal to all other sims players that, that certain house is indeed a shop, with sometimes nice and welcoming owners and other times mean and short-tempered owners. Everyone seems to lean and travel to the stores that have the lowest prices and trades available in the city.
These types of properties are mainly there to just make money. And most of the owners have made payouts so as to make there lot more enjoyable and better to gain money. You don’t just have to come here to make money, many other sims usually just comes to chill, and hang out with other sims. Money Categorized houses also usually hold contests and have the best methods of Greening.
Skill properties are mainly there just for other sims who doesn’t have skill objects to gain skills on to come and gain skills on the owner’s objects. These categorized houses also like Money properties have the best methods at Greening as well. Bring your sim here to not only Green, and skill but to meet other sims as well and maybe just talk and chill out with them. And it’s always better to be with a group of friends while skilling.
Bring your sim to a service lot so that they can use craft objects in order to make crafted items. These lots are little in existent and that’s why do many people are in the property at the time it’s opened. Many owners who own these properties get a giggle or two out of the jokes the visitors crack on each other and there crafts.
This property can have items such as slot machines, card tables, poker tables, etc. They’re mainly known as “the casino” and they usually give out the best payouts in the entire city. Most sims who wants to get rich and quick come to these lots, but not only to make money to also Green and chat with others.
Just like it’s title this Category is basically to just entertain its guests and visitors. The owner usually holds parties and contests. These properties may even host more contests then any of the other categorized lots do. Many sims just come here to have fun, and hang with others. They are grasping for attention and at these lots they will find it.
All of these properties are also known as “love houses”. Sims who is hungry for sexual attention and interaction gather here. These kinds of lots best resemble the Playboy Mansion. And they mainly just consist of pleasure between two sims, fun, and parties. Most sims who wishes to get married gathers here to swap vows with each other. They also sometimes schedule a party for guests to attend or a honeymoon to celebrate their new life.
This category is the closest to relate to an average human house, nothing special. Sims who just wants to settle down, read stories, cook, draw, watch TV, and just live life with others will gather here. Stories are told and drama about the current news involving the town is discussed on these lots. But what can we say, these sims really have nothing else to do.