The Sims Online
The Sims Online is actually being placed in restoration, there is a website you can visit to get the info, go to TSO WikiBin and help get this started back up guys let's do it together!
 The Sims Online Game Summary
The Sims is a PC game which was known to a countless amount of players. Selling thousands of games from The Sims series, players were ready for a new veranda to display their art--Sims in the online world.
Subsequent to the release of The Sims: Superstar-the final expansion pack in The Sims series-players weren’t ready to quit painting away at the art they created in each of the sims games nor would they put their brushes down just yet; they demanded the series to go online.
Publisher Electronic Arts teamed up with developer Maxis to create The Sims Online on December 17, 2002. Which became the perfect environment for any devoted player to express their artistic talent whether they crafted a sim family or house. Anything anyone created could now be seen not only by just the family of an individual gamer but the entire world. The world would be the artist’s audience.
The Sims Online consisted of several different features gathered from previous Sims games and plenty new to keep a player’s creative mind flowing. With several different cities to play from, gamers created tons of different sims, aliens, bears, gorillas, and much-much more.
For every sims there had to be a house in mind so players got to thinking and began creating from a massive gallery of ideas different styles of houses, spaceships, zoos, forests, resorts, beaches, and many-many more. Many players enjoyed the aspect of making friends and chatting with real people who were actually playing as other sims in game. Nobody was shocked to see players also using up much of their time skilling, getting a job to make money, or spending hard-earned cash on a wide-selection of objects from the object catalog.
The staff assigned to help and support players enjoyed the game so much they added in holidays and gave gifts out to each player specific to each holiday-pumpkins on Halloween, cakes on birthdays.
Time passed but unfortunately The Sims Online wasn’t destined to be as the true art as many players thought. After a brief change to the game going from The Sims Online to EA Land and having new staff assigned things just weren’t the same. EA Land was brought to it’s brutal but widely-celebrated end on August 1, 2008.
 Payment to Play
A payment for a monthly subscription was required to play The Sims Online.
To become a registered member of The Sims Online players had to pay 10 dollars monthly to Electronic Arts through their individual accounts.
Accounts could be created along with a purchase of the game at any local store during the time of mass production 2002-2006. Around the year 2007 stores took The Sims Online off their shelves but the game was then available for download off the game's main site-which after the game's death was shut down. Downloading The Sims Online off the site would allow players to create an account and upload the game onto their computer. They were still required to pay 10 dollars monthly to become an active member of the game.
Members who quit the game but wanted to rejoin were allowed so but all sims created on their accounts would be deleted along with their houses after a period of 90 days of no payment. Player's accounts that had their sims deleted would also lose all skills and items that they had collected off each sim.
One cause to the downfall of The Sims Online can be related to having to pay to play the online game. Some hardcore players of The Sims games weren't willing to pay to play the newest installment of the series during the birth of the online game which is why it didn't recieve enough players to keep it running.
 Character Creation
After players logged on to their new Sims Online account, they would need to create a sim in order to play online. On the log in screen players were greeted by three empty Sims slots, or in the time of EA Land, avatar slots. Each of these slots allowed players to create one sim of their choice.
They could choose from a variety of different sim heads, bodies, skins, tones, and clothes. Each of these different qualities would portray their sims the way they wanted others to see them as. But they would need to remember, once they've chosen these characteristics to be prepared for other people to judge them by the way they reflected their true personality, and attitude through their sim, even if it looks nothing like the actual player.
Players could click the Create a New Sim button on one of the blank sim/avatar slots to get started. If they used a completely new account each slot would be blank but after they've created the sim of their choice it would show up in one of the blank slots. Next a screen would pop up asking what city that the player want their sim to live in.
The city screen showed players the name of each city, its online status, and if it was currently available to live in. Online cities would turn up highlighted, giving their sim access to living there while offline cities would have a No under the online indicator. Each city had a status bar under its name ether saying Ok meaning players could live there, or Closed meaning new sim creation was not allowed in that city at that time, if players have already created a sim in a certain city, that city’s name would appear highlighted in blue on the City Selection screen not-allowing them to move another sim into that same city.
There were twelve open cities to move into during the years of '02 and 08'. Nine of the twelve were exactly the same in game play style even though each city has its own distinct personality.
Alphaville and Blazing Falls were known as the Sims equivalent of New York, a large, lively metropolis, whereas East Jerome and Calvin’s Creak had a more of a small town personal feel where everyone knoew everyone. The other two cities known as Test Center and Dragon's Cove brought a completely different style to the list of cities.
Test Center was a city designed specifically for the testing of new game functions and items that may be added later on in the game. The city may have been subject to rollbacks, or even partial or total wipes. While many people had made Test Center their permanent home, there was a risk that at some point in the future (possibly without notice), players may lose some or all of their efforts in building up their sim's life.
Dragon's Cove on the other hand was known as the “Hard Core” city. It brought about the toughest of ways to find money and gain skills. Every object that was used to obtain skills had lowered in percentage per sim, making it harder to gain skills then it was in other cities. Also every time players traveled across the city they payed a small fee but the fee was a drop in their sim's needs such as hunger, bladder, fun, hygiene, and all the rest.
Players could simply hit Ok to the city of their choice and would continue into the actaual creation of a sim or avatar.
 Creation of a Sim
On this screen players had the option of naming their sim what ever they wanted as long as it was not inappropriate. There were a variety of 231 different heads that came in 3 different skin tones to choose from. Along with a variety of 224 different body types that came along with different clothes for each one to also pick from. Players could ether choose to just make their sim a mear human or they made robots, bears, aliens, ghosts, and all of the rest.
On the create a sim page there were 5 buttons going down in a row to pick from. The first 2 toggled between gender and the 3 below those were players choice of ether Light, Medium, or Dark skin tones. If they've chosen for example, Light skin all of the 231 heads would change tones for that area, it was the same for the other two tones as well. Each of the 231 heads would appear on the top right hand corner of the screen, players scrolled through this list to decide what head suited them best. The 224 different body types would appear on the bottom right hand corner, players also scrolled through this list to decide what body suited them best. As the heads could all automatically change skin tone the bodies would change as well. The skin tones for a robot head and body were going to turn out being different then just the regular human head and body. It was the same with the ghosts, bears, gorillas, aliens, and all of the other non-human sim features.
Players noticed as they selected heads and bodies for their sim on the very left their own personal sim avatar would be created showing them what the sim would look like in life form. If they decide they were not happy with what the sim looks like they just simply changed it and the avatar would change as well. After they've named and officially created what they wanted their sim to look like they got a choice of filling out their own personal sim profile. But players must remember what ever they put on this profile others would read it and judge them by what they wrote. Players made their profile sound like themselves, answered the questions that were given and they may have even found another sim that had the same likes and dislikes as they did.
Now that a player had finished with naming, creating, and describing their sim, they were ready to move onto the next step, living the city life. It would be a rocky start at first having been completely new to the city and it’s surrounding but if they immediately start by just going around to some of the popular houses they would make friends fast and some of these friends are going to be kind enough to help them through their adventures. Players sims only starts out with 10,000 simoleans (it seemed like a lot but trust me it wasn't). Players needed to use the money wisely, and as they gain more experience with the game they could even have gone to some of the money houses to earn their living in order to begin building their life, having started with a house. To enjoy The Sims Online players are encouraged to live their sim's lives to the fulliest!
 The Online Cities
There were twelve open cities to move into during the years of '02 and 08'. Nine of the twelve were exactly the same in game play style even though each city has its own distinct personality.
Alphaville and Blazing Falls were known as the Sims equivalent of New York, a large, lively metropolis, whereas East Jerome and Calvin’s Creak had a more of a small town personal feel where everyone knoew everyone. The other two cities known as Test Center and Dragon's Cove brought a completely different style to the list of cities. Test Center was a city designed specifically for the testing of new game functions and items that may be added later on in the game. The city may have been subject to rollbacks, or even partial or total wipes. While many people had made Test Center their permanent home, there was a risk that at some point in the future (possibly without notice), players may lose some or all of their efforts in building up their sim's life. Dragon's Cove on the other hand was known as the “Hard Core” city. It brought about the toughest of ways to find money and gain skills. Every object that was used to obtain skills had lowered in percentage per sim, making it harder to gain skills then it was in other cities. Also every time players traveled across the city they payed a small fee but the fee was a drop in their sim's needs such as hunger, bladder, fun, hygiene, and all the rest.
During the year of 08’ and beyond the twelve open cities were moved together to form a mainland known as EA Land. During this period The Sims Online name was changed to be pernamently known as EA Land. The twelve available cities from before were still available to be moved into players just had to go through EA Land to get to them first. Along with the creation of EA Land came three new cities but one was never actually played in. These two cities included Charvatia and Ocean’s Edge. The third city which could be viewed from EA Land maps was Queen Margarets a city only known to be a rumor.
 The Sims Online Items
Most of the items in The Sims Online came from the previous The Sims expansion packs-Making Magic, Superstar, and all the rest. There were only a few new items added into the game, and they were constantly being made and thrown into the mix overtime.
Objects completely new to The Sims season were objects given out at birthdays (a year after your account was made), holidays, anniversaries. Other objects included city monuments, and crafting objects. The objects given out to the players are separated in three categories below with city monuments and crafting objects following.
 House Construction and Mode Information
Building a house is one of the most important stages of any Sims game. Although it can be very frustrating at times, when trying to make the perfect place to live, it can also be quite enjoyable. But before players would begin to build a successful house they were going to need to get adjusted to the build mode, used to create a masterpiece.
Now after they had finished with the whole “construction” part of the building it was time to furnish. The second key to a successful house was furnishings, without those, the house would have been a simple skeleton, with no flesh and blood. But before a player even began flooding thier place with furniture they should have gotten adjusted to the “Buy Mode” and what all it had consisted.
 Making Money
There were plenty of great ways to make money in The Sims Online. Money ether could have been made with a group of people, by doing jam payouts at another sim players home, by having played the slots at a casino, by having received tips from costumers at a local diner, by having competed in a variety of contests, or by even at a players own shop that they had built on their own lot. Those common ways were known as the best ways to make money in the fastest way but not always in the easiest way.
 The Sims Online Sim Needs
Every sim had the same needs. There were 8 sim needs, Hunger, Comfort, Hygiene, Bladder, Energy, Fun, Social, and Room. They were all different from each other but were needed to be taken care of so that the sim stayed in a good mood (aka Green). A player that didn't care for their sim's needs, would see red bars appearing on their sims mood meter due to most of the needs being red. The meter had a total of ten bars five on one side five on the other, if a sim ever had 5 full bars that were green they were having a perfect mood, but if a sim had 5 full bars that were red they were having a bad mood and they could have even experienced death.
1. Hunger - A sim had to eat sometime in the day, so a player needed to make sure that they hit the nearest diner, or just had their sim cook their own food for themselves so that they were at least eating something to fill the sims hunger need.
2. Comfort - A player would have their sim sit on some kind of comfortable couch or chair, or had them lay in a bed to fill the comfort need.
3. Hygiene - Sims needed to make sure to always have showered, because one smelly sim was one un-welcomed sim! Sims who washed their hands at a sink would also help fill their hygiene need.
4. Bladder - A sim had to go to get rid of their wastes some how, so a player made sure to have had their sim find the nearest toilet, or there may have been some unexpected accident that would happen. Using a toilet would help fill the bladder need.
5. Energy - Sims needed their sleep too, just like humans. A sim who hadn't slept would indeed be cranky, so players need to make sure that their sim had time to rest at some hour of the day. Resting in a bed would help fill the energy need.
6. Fun - A sim who had experienced something fun would always have cheered them up. Ether a player had them play pool, the computer, or drawn a picture would do the trick. Interaction with any object in the entertainment category would help fill the fun need.
7. Social - All sims needed to socialize with each other, in some way, shape, or form. So a player always needed to remember to find their sim a friend so that they could just talk, in order to keep the sims social up. One socially inept sim was a very unhappy one. Socializing with other sims would help fill up the social need.
8. Room - This feature was solely based on where the sim was at. If a sim was in a room with a lot of decorative items, pictures, plants, mirrors, etc, the sims Room meter would most-likely be full. But if it was somewhere ether outside or in another room that lacked these items the sims meter was bound to be low, close to even red. Remembering to have had your sim in a well decorated environment would help fill the room need.
 The Sims Online Skilling
With the Mechanical skill a player could repair broken items around their, or a friends, home for a better price then just buying a new item. Mechanical was also a needed skill for the Robot Factory job career. If they played the CBU (code) game they could earn more money with a higher mechanical skill, or they could just have built Gnomes for profit. Players used bookshelves to gain mechanical skills.
Having the cooking skill was great because the player could prepare home-cooked meals for their own restaurant (if they had one) the food they made would also be more filling and tasteful then it would have been if they didn’t have any cooking skills. The player could gain profit by making jams from the home cooked jams maker or they could just make pizza with a group of friends, ether way they were going to get more money. A player used the books from the bookcases to learn cooking skills.
Out of all of the skills, charisma had some of the best interactions that the players sim could have done. They were also going to need it for the Restaurant job career when they were waiting on their guests. If the player had a high charisma skill when using the telemarketing machine or making pizza they would get a lot more money then not having any skills at all. A player could look through a mirror to practice their speech until they ended up learning charisma skills.
Logic seemed to be the most profitable skill as there were several ways to make money with it, doing chalk boards, making potions, or playing maze or CBU (code) with friends (the higher the skill the more the payout). The player would also need this skill to advance in the Robot Factory job career. A player practiced logic on a chess board and even with another sim so that both of them could gain the skill.
A handy skill to have had was the body skill because it came with pile drive and some neat social interactions. The player would need this skill for the Nightclub job career as dancer. They could profit from body by bashing a few piñatas, playing CBU (code) or by making pizzas with a group (the higher the skill the more the payout). A player used any kind of body machine in order to gain body skills.
Players let their creativity flow in their sims and they didn’t stop them from picking up the guitar and playing until their arms fell off. With the creativity skill they could end up making their own band and gaining profit. The player would also need this skill for the Nightclub job track as DJ. Players also used an easel to paint for profit from this skill. A player practiced on any music instrument wither it was the guitar or the piano, the more they practiced the more creativity skills they would gain.
 The Sims Online Jobs
Yes! Sims could actually go to work! Ether by checking the morning news paper or searching for a job on any computer, there was always a job available. A player could start off at the lowest level and gradually move up the ladder of success as they gained more experience, required skill points, and friends. Also, players needed to keep in mind that while they were at work they couldn't leave until after their shift is over or during the "coffee break", leaving during a shift would result in a sick day, after 4 sick days they would be demoted.
There were four available job categories to go into, Robot Factory, Restaurant, Nightclub - Dancer, and Nightclub - DJ. In each of these categories they would be required to have certain skills and friends in order to succeed.
 New Features
Anniversary objects are given out at certain dates. On your very first anniversary of you being a member to The Sims Online, you will receive a Dog or Cat statue that may appear as Bronze, Silver, or Gold. It’s a great showpiece, and decoration for a room.
On the second year anniversary Maxis distributes a wrapped present that when watered turns into a Mystic Tree. Use a sprinkler to keep this tree watered at all times and after 72 hours or more a fruit will have sprouted from the tree. When picked your sim will ether gain a skill point or become fully “green”. Almost all sims wish to have this object at sometime in there life.
Then on the third year anniversary your sim will receive a Campfire. Sims can all sit around by the fire, ether telling ghost stories, singing together, or just talking to each other. It’s also a most wanted item.
Holiday Objects, are given out by Maxis to all sims occupying a place in one of the 11 cities.
Dates for distribution:
- Halloween (October 31st) - Sims can purchase pumpkins from the buy mode catalog during the whole month of October to sometime in November! These pumpkins can be lit giving off a creepy glow, and announcing the true season of Fall. Soon after the Holiday of Halloween ends the pumpkins will begin rotting, due to the season’s changes.
- Thanksgiving (November 26th) - Sims can purchase cooked turkey’s from the buy mode catalog, to serve during the Thanksgiving and Fall season. It adds a great detail of imagination to sim players minds when they are hosting parties and such during this beautiful season.
- Christmas (December 26th) - Sims can purchase snow-men and snow-women, snow-children, snow elders, Christmas tree’s, and Santa Claus statues. All of these festive items really show off the Christmas spirit that everyone holds within them. And it really brings The Sims Online back to life during these precious holiday times.
- Independence Day (The 4th of July) - A grill and fireworks stand including one firework is delivered to all sims in all cities. Everyone usually has an outdoors party to celebrate this special day in history and as the day soon falls to night sims all around set their fireworks off.
Holiday Events and Season Changes. During the holiday season’s Maxis goes against there time to change the seasons of all the cities to the one that were experiencing in real life. For example: During the Winter months the screen map and neighbors of all the cities are changed to white flattery snow falling out of the sky and onto the ground. As for the fall seasons they change everything to look like fall, tree leaves of all different colors, and leaves cover the ground as well.
During the special days and holidays that we experience in real life, on the game Maxis makes it harder for our sims to turn red, the time when there moods are going down. These days are also known as “green days” meaning days when your sim stay greener longer then usual. Most members manage to get on during these days, mainly to go and make money.
The option of Moving has become available for all sims to use. Now a sim doesn’t have to be stuck in one town that may have become died or less active. Instead of the usual having to recreate your sim so it could be in another city sims can now simply just request to move to another city! Simply by clicking on the “Move Sim” option button that is on the main profile page. During maintence (sometime the following day) your sim should be moved to that other city. And along with it, all of your sims belongings and objects come to; even though some can be lost on the way they still all hopefully make it. The only downside to this new feature is that your sim cannot move it’s current property with him/her so they will indeed need to leave it or sell it to have extra cash on you when coming into this new town.
A new feature to the Sims Online game has been made. It allows you to re-name your sim without recreating them! It was mainly made so that sims that were moved to another city and had to have there name changed due to that fact that a sim in that city already had there current name, could change there name back or to something else. Many members who get tired of their Sims current names use this feature to make a new one updating their sim and it’s style.
The crafting benches were such a big hit that maxis threw in a twist with them. Sims could now build Clothes Racks that could be filled with the everyday clothes you had to choose from for you sim to wear when creating him/her. So now more sims hit the stores in hopes of finding these “Special”, “new” clothes racks so that they can have there sims change out of their old attire and in-to there new!
Currently all the new features above are no longer available since the game has been shut down. At the time they were all what made the game so much more exciting and fun for the thousands of online players playing the game.
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