The Sims 2: University - Majors

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[edit] The Majors

[edit] Undeclared

Primary Skill: None
Other Required Skills: All
Linked Careers: None

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1 The World: A survey of everything that ever happened 1 - - - 1 1 - 3pm-5pm
Freshman 2 Academic Argument: Beyond "did not, did too" - 1 - 1 - - 1 8am-11am
Sophomore 1 Workshop: Writing more goodly - 2 1 - 2 - - 8pm-10pm
Sophomore 2 Intro to Philosophy: Your insignificant place in the universe 2 - - - - 2 2 6pm-8pm

Note: While all sims start with Undeclared as their major, it is not a proper major and will turn into Philosophy unless a more suitable major is chosen before their Junior year.

[edit] Art

Primary Skill: Creativity
Other Required Skills: Cooking, Mechanical, Charisma
Linked Careers: Artist, Slacker, Culinary

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1 Stick Figures: Lowering the bar - 1 - - - 1 1 3pm-5pm
Freshman 2 Life Drawing: An excuse to see naked people - - 1 1 1 - - 5pm-7pm
Sophomore 1 Underwater basket weaving: Art meets fitness 1 - 2 - - 2 - 10am-1pm
Sophomore 2 Oil painting and other ways to poison one's self 2 2 - - - 3 - 7pm-9pm
Junior 1 Art History 1: Artists you'll never be as good as - 3 3 - - - - 4pm-6pm
Junior 2 Art History 2: Artists you're already way better than 2 - - - - 4 - 9am-11am
Senior 1 Impressionisn and other blurry moments 4 4 - - - - - 7pm-10pm
Senior 2 Conceptual Art: No really. It's art - - 4 - - 5 - 8am-10am

[edit] Biology

Primary Skill: Logic
Other Required Skills: Mechanical, Body, Cleaning
Linked Careers: Natural Scientist, Law Enforcement, Medicine

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1 Lab Techniques 1: Poking at things with tweezers 1 1 - - 1 - - 5pm-7pm
Freshman 2 Beginning Dissection: Why the frog hates you - - 1 1 - 1 - 4pm-7pm
Sophomore 1 Enzymes: Ase up your life - - - 2 2 - 1 9am-11am
Sophomore 2 The Lysozome: Everybody's favorite ttrash eater - 2 - 3 - - 2 10am-12pm
Junior 1 Inhibitor Molecules: Nature's beaurecrats - 3 - - - - 3 3pm-6pm
Junior 2 Borborygmic digestion - - - 4 3 - - 6pm-8pm
Senior 1 Xenobiology: Who's probing who NOW? - 4 - - 4 - - 8pm-10pm
Senior 2 Senior Thesis: The Laganaphyllis Simnovorii - - - - 5 - 4 3pm-5pm

[edit] Drama

Primary Skill: Charisma
Other Required Skills: Body, Logic, Creativity
Linked Careers: Show Business, Politics, Athletic

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1 The History of Anceint Drama: When every play ended with death 1 1 1 - - - - 10am-12pm
Freshman 2 Improvisation: Because scripts are for wusses - - - 1 - 1 1 7pm-9pm
Sophomore 1 Pratfalls and other ways to give up your dignity - - 2 1 1 - - 11am-1pm
Sophomore 2 Costume Design: Becuase naked actors are distracting - - 3 - 2 2 - 2pm-4pm
Junior 1 Moving Pretentiously: A modern dance workshop - - - 3 - 3 - 6pm-9pm
Junior 2 Stage combat wthout killing your peers - - - 4 3 - - 5pm-7pm
Senior 1 The One-Sim Show: Drama for those who don't play well with others - - 4 - - 4 - 11am-2pm
Senior 2 Characterization: Becoming someone more interesting than you - - 5 - 4 - - 3pm-5pm

[edit] Economics

Primary Skill: Charisma
Other Required Skills: Mechanical, Logic, Creativity
Linked Careers: Business, Politics, Show Business

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1 Why money does grow on some trees 1 - 1 - - - 1 5pm-7pm
Freshman 2 Work is for Losers: A counterfeiting workshop - 1 - 1 - 1 - 6pm-9pm
Sophomore 1 Economic Forecasting: Guessing never hurt anybody - - 2 - 1 2 - 4pm-6pm
Sophomore 2 Laissez-Faire and other lazy policies - 2 3 - 2 - - 12pm-3pm
Junior 1 Econometrics: Graphs a'plenty - 3 - - - 3 - 2pm-4pm
Junior 2 Converting video game money into real simoleans - 4 4 - - - - 8pm-10pm
Senior 1 Exploiting the environment for fun and profit - - - - 3 4 - 12pm-2pm
Senior 2 Senior Project Internship: Coffeemaking at Landgraab Enterprises - - 5 - 4 - - 2pm-4pm


You may notice that some, such as Creativity, appear frequently. It is recommended that you complete as many skill points you can, as it increases your Sims mobility in the work force. Remember to watch your studies and skills, as they need to be completed to pass. Some skills, such as Cooking and Body, are not as important for the working purposes, but you should still raise them. Higher cooking levels unlock new foods to cook, where as more Body skills increase your Sims fitness (from athletic to overweight). These skills will also apply for jobs, which will be covered in the job section.

Last edited by Divinorse on 13 June 2010 at 20:31
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