The Sims 2: University - Influence Bar

<< Back to The Sims 2: University.

[edit] Influence Meter

In the real world, we can persuade and influence people to do certain things for us. In Sims 2 University, they bring the reality back into the game. It is quite similar to the aspiration points. However, if you have more friends, you can hold more influence in your bar. This bar can be seen next to the aspiration bar. Some wants/fears will not only increase your aspiration points, but it will increase your influence points too! These are indicated with a blue box outlining the picture of the want/fear. You can influence people to finish assignments, pull pranks etc. This list goes on and on. To influence someone, click on them and select the influence button. Based on your relationship with that Sim, the influence will either be successful or not. Remember, you’ll need the right amount of points to be able to influence someone to do a particular thing. Below is a short guide on certain influences you can make someone do:


[edit] Action: Appreciate

Points Needed: 500

Other: Small increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Entertain

Points Needed: 500

Other : Small increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Talk

Points Needed: 500

Other: Small increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Flirt

Points Needed: 1000

Other: Medium increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Play

Points Needed: 1000

Other: Small increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Prank

Points Needed: 1000

Other: If the water bomb prank is pulled, the water will have to be cleaned up.


[edit] Action: Fight

Points Needed: 1500

Other: Large increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Hug

Points Needed: 1500

Other: Medium to large increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Kiss

Points Needed: 1500

Other: Large increase or decrease in the relationship of the couple based on the success or failure of the interaction.


[edit] Action: Do My Assignment

Points Needed: 2000

Other: Requires an already started assignment.


[edit] Action: Garden

Points Needed: 2000

Other: Only accessible if you have hedges or bushes that need to be trimmed/attended to, weeds that need to be pulled or flowers that need to be watered.


[edit] Action: Recoup

Points Needed: 2000

Other: Only available if you have any equipment that needs to be recouped. Warning, wrong use of equipment will kill the Sim due to electric shock.


[edit] Action: Clean

Points Needed: 2500

Other: Only available if there is something that needs to be cleaned.


[edit] Action: Cook

Points Needed: 2500

Other: You have no choice over that the target Sim will cook. They can cook anything from the sandwiches to lobster. If they start a fire, it becomes your problem


[edit] Action: Do My Term Paper

Points Needed: 2500

Other: They will start a term paper if you haven’t done so. They will end the paper when their moods are severed.


As I said before, you influence level can only increase from the amount of friends you have. The more friends you have, the higher influence level you can have, which can hold more influence. The influence levels go as follows:


1 Level 1: Puny Pleader

Capacity: 2000 Points

Friends: 0


2 Level 2: Common Cajoler

Capacity: 4000 Points

Friends: 1


3 Level 3: Suave String Puller

Capacity: 6000 Points

Friends: 3


4 Level 4: Powerful Persuader

Capacity: 8000 Points

Friends: 6


5 Level 5: Master Manipulator

Capacity: 10000 Points

Friends: 12


If you drop a level with an exceedingly amount of influence, you will lost the difference. For instance, if you lost a friend at level four with 9000 influence points, you would drop to 6000 influence points at level three. If and when you move back up, you do not regain those lost points.


You can using influences as a power, either good or bad. You can reunite couples, fix broken friendships, and clean the house etc. giving a good influence on everyone else. You can also be evil, by killing Sims or ruining friendships. As they say, with great power comes great responsibility.

Last edited by Divinorse on 13 June 2010 at 20:41
This page has been accessed 719 times.