The Sims 2: University

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The Sims 2: University

North American Box Art
DeveloperMaxis
PublisherElectronic Arts
PlatformMicrosoft Windows,

Linux, Mac OS,

Windows
Release Date(s)2005 (NA)
GenreLife simulation (PC)
Rating(T) Teen

Contents

Summary

With The Sims 2: University expansion pack, you have the chance to enrich your teenage Sims' lives with a trip to college or university. While your new young adult Sims are living their college life, they can experience many new things, such as; living in a dorm, secret societies, a handful of new socials and much more. Once graduated, your Sims are granted the chance to pursue exclusive careers that a regular adult could never even dream of.


Features

There are many new features in The Sims 2: University. All the newest, most exciting features are listed for you here.

  • Influence
  • New socials
  • Streaking self-interactions
  • Freestyling self-interaction (can be or tips)
  • Career outfits
  • Lifetime wants
  • Household merging
  • New foods
  • Expanded computer and phone options
  • Bartenders
  • Baristas
  • New objects
  • Sports parties
  • Graduation parties
  • New TV channel
  • Cellphones, MP3s and handheld games
  • Young adult age group
  • Want and fear slot locks
  • New careers
  • Part-time jobs
  • Aspiration reward object
  • New NPCs
  • New build mode tools
  • Scholarships
  • “College Town”


Getting Into College

Any teen sims are eligible to go to college, except those with an F average.

Student Sources

There are four sources of students for your colleges:

  • College town create-a-sim
  • Send Sims to College tool
  • Neighborhood teens applying via computer/phone
  • Premade houses from the college town sin bin

Create-a-Sim: College Version

These students are just like any others, but they lack any skills, aspiration reward points, or influence. Since they have not grown up, they missed out on accumulating bonus stats for college life. You can group sims created in this create-a-sim by household, and ultimately, create an ideal Freshman class.

Send Sims to College Tool

The send Sims to College button is located on the Families (or 'Students' if in college town) panel. This button allows you to quickly choose teens to send to college, including townies who are in the teen lifestage. When you click on a teen to move to college, it adds the amount of their automatic grant (§500) and the amounts of any scholarships they had applied for via phone/computer while at their home. Scholarships are not awarded through this tool, your sim must apply for them at their home lot.

The righthand panel of this tool lists all the sims you've selected to be in the college household. To add selected sims from the left panel to the household, simply press the right-facing arrow button with the "+" on it. To remove any sims from the household, press the left-facing button with the "-" on it.

Neighborhood Teens: Phone/Computer Application

Teen sims may apply to college from their household (via phone or computer) if they have an average of D- or better.

Since the move to college involves an age transition, the teens undergo two major changes.

  • Crush/Go Steady status: If your teen had a romantic relationship with another teen, but that teen did not move to college at the same time as your teen, the romantic relationship will disappear and leave Friends/Best Friends in its place. If, however, your teen sims move to college together, they retain their romantic relationship status.
  • Aspiration Level: When sims age, their aspiration meter stretches, causing a small decrease in their current aspiration level. It's nothing too major, but it's a good idea to try and get the level back up again.

Premade Students

You can choose to move in and play any of the premade college families from the sim bin in college town. They often come with pre-set majors, skills, and some relationships.


Scolarships and Grants

Once any teenager in the household has met the requirements for one or more of the scholarships below, they can use the phone to call the local college and apply for scholarships. (This is the only way that their achievements will be recognized, so don’t forget to call!)

Hogan Award for Athletics

  • Level 8+ Body skill
  • $750

Bain-Gordon Communications Fellowship

  • Level 8+ Charisma shill
  • $750

Kim Metro Prize for Hygienics

  • Level 8+Cleaning skill
  • $750

London Culinary Arts Scholarship

  • Level 8+ Cooking skill
  • $750

Will Wright Genius Grant

  • Level 8+ Logic skill
  • $750

Bui Engineering Award

  • Level 8+ Mechanical skill
  • $750

Quigley Visual Arts Grant

  • Level 8+ Creative skill
  • $750

SimCity Scholar’s Grant

  • Grade of A- or better in school
  • $1, 000

Extraterrestrials Reparations Grant

  • Been abducted by aliens
  • $1, 500

Young Entrepreneurs Award

  • Been promoted to level 3 in any Teenager career
  • $750

Undead Educational Scholarship

  • Teenagers has been brought back to life as a zombie
  • Teenager is a vampire (With Nightlife EP)
  • $1, 500

Phelps-Wilsonoff Billiards Prize

  • Level 8+ Pool skill
  • $1, 000

Tsang Footwork Award

  • Level 8+ Dancing skill
  • $1, 000

Orphaned Sims Assistance Fun

  • Teenager has no living parents
  • $1, 500


Young Adults

The “Young Adult” age group is hidden in a way. Your Sim may only become a young adult if they choose to go to college. If the trip to college is omitted, the teenager Sim ages to an adult like usual. If the teenager decides to head off to college, they pack their bags and upon arrival in their dorm or residence, they transition into a young adult. From this, we can conclude that young adults are the only age group in colleges and are therefore restricted to being playable in the college neighbourhood.

It is possible for young adult Sims to venture out of the college neighbourhood and into the main neighbourhood where other Sims live. They may get engaged and move in with a regular adult Sim, but they will simply transition and graduate immediately, skipping all the time remaining in between their current time and graduation.

Limitations of the young adult versus the adult.

Not able to:

  • Get married/joined
  • Try for a baby
  • Adopt a child
  • Have an adult career

New socials:

  • Hang Out : For up to 6 Sims (available to teens as well)
  • School Cheer : Interaction between two Sims currently in college or who have graduated from, dropped out of, or been expelled from college.
  • Secret Handshake : Exclusive to members of a secret society or to graduated students who were both members.
  • Streak : College town and young adult exclusive self-interaction.
  • Talk About Major : Young adult exclusive Talk interaction. Performable with another college student, or a college town NPC.


College Life

Once a teen Sim makes the decision to go to college, they are faced with a few choices of residence.

The choices include:

  • Dormitory
  • Private Housing
  • Greek Housing

Each of these options has its own disadvantages and advantages over the others.

Dorm

The dorm is a place where a handful of Sims live together. If you chose this option for your Sim, they must quickly claim a room, as other young adult Sims move in until all the rooms on the lot are full. You can now lock your Sims’ doors to keep others out, so if you don’t want your dorm mates using your top of the line computer while you’re away at class, lock them out.

Each dormitory comes with the necessities for Sim life. At a minimum, it has one of each of the following items:

  • bookshelf
  • cafeteria stove
  • computer
  • counter island
  • desk
  • indoor garbage can
  • outdoor garbage can
  • lights
  • mailbox
  • minifridge
  • refrigerator
  • sprinkler
  • stereo
  • telephone
  • dresser
  • bed
  • desk
  • toilet
  • shower

Your sim may visit other dorm mates in their rooms, but If they are inside, your sim must knock to gain entrance. The level of the relationship between the two sims determines if the dorm mate will let your sim in or not.

Private Housing

Private housing is, well, private. The rent is fairly high, and the initial move-in cost is jaw-dropping, but if your sim(s) can manage to move into their own, private lot, then they will feel much more at home.

Features include:

  • Medium bills
  • Steep move-in cost
  • No food service
  • Convertible to Greek House
  • Few in-house fun/skill objects

The most important bonus of getting your college-bound sims their own place, is the option to go Greek. Just direct your sim to any phone on the lot and, using the Greek House menu, select "Apply for Charter."

Greek Housing

Features
  • Highest bills
  • Toga Parties
  • Increased walk-bys and a higher chance of sims being greeted automatically
  • Influence new pledges without spending influence points
  • Hunger, Energy, Comfort, Bladder, and Hygeine needs decay more slowly as the Greek house leve increases
  • Social and Fun needs decay more quickly
  • Residents get the option to "sleep on the floor"
  • Members occasionally wander off the lot and bring back pizza and stolen items
Stats and Levels

You can make Greek houses that are either gender-specific or co-ed. Clicking on any of the Greek letters hanging on/in your house and selecting "Check Greek House Stats" will allow you to view the Greek house stats. It tells you the:

  • Greek house level
  • Number of members
  • Number of pledges
  • Number of family friends
  • Number of family friends needed for the next level
  • Maximum number of members at the current level

To get beyond level 1, you'll need to obtain a Greek letter and hang it on your house. You can either purchase one from Buy Mode or wait for one of the house's members to wander off the lot and bring one back for free (happens within the first few days). Without the Greek letter, your house's level will not raise, no matter how many friends you make.

    Greek house levels:
Level # of friends needed Max # of members Bonus
108Members may randomly wander off the lot and bring back a Greek letter (if one is not already present)
2310Members may randomly wander off the lot and bring back pizza
3515No bonus
4720Elevated chance of a cheerleader and mascot NPC visiting the lot
51030Elevated chance of an evil mascot NPC visiting the lot
61532,000Members may randomly wander off the lot and bring back "borrowed" items
Pledging and Getting New Members

There are two ways for Greek houses to get new members:

1. PLEDGING ON A GREEK HOUSE LOT: Members can recruit others on the Greek house lot by using the "Ask to Pledge" interaction

    The visitor accepts the invitation if:
    • The house has, by virtue of its level, any space for the new members
    AND
    • There is a sufficient relationship between the prospective Pledge and the member who invited them.
      Specifically, the visitor accepts the invitation if he/she is:
      • Outgoing/Shy > 5; Daily relationship with the member > 50; Lifetime with the member > 10
      OR
      • Outgoing/Shy < 5; Daily relationship with the member > 40; Lifetime with the member > 4

    When a sim becomes a member in this fashion, they immediately become a "Pledge." Pledges are still autonomous, non-playable sims but, as prospective members, they get extra visitor privileges (they can use beds to restore Energy and can get more than snack food from the fridge). These Pledges are also indirectly controllable through Influence. (One of the requirements of a Pledge is that they run around doing the bidding of the resident members through Influenced commands for their initial 14 hour acceptance period.)

2. ASK TO JOIN GREEK HOUSE: Non-members can submit themselves for consideration from their own residence or a community lot by doing the "Ask to Join Greek House" interaction with a current member or by phoning (from home lot).

    In this route to joining a Greek house, the playable sim is the potential member, not the members. Playable sims can use the "Ask to Join Greek House" interaction to begin the process. Immediately, three random members from the Greek house arrive at the sim's lot (dressed in togas) and the Pledging scenario begins. The playable sim has six hours to reach the specified daily relationship with the visiting Greek house members. Looking at the scenario's tracking box int eh upper-right corner will help you keep track of how you're doing. Once your sim meets the specified daily relationship points, they automatically become a member and get whisked off to the Greek house. The bonus of joining in this manner is that the playable sim never has to go through being freely influenced.


Majors and Grades

Each of the available majors follows a schedule, requires skills, and leads to a certain few jobs. Here's a list of all the majors, the requirements, and all other information you will need for each major.

Undeclared

Primary Skill: None
Other Required Skills: All
Linked Careers: None

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1The World: A survey of everything that ever happened1---11-3pm-5pm
Freshman 2Academic Argument: Beyond "did not, did too"-1-1--18am-11am
Sophomore 1Workshop: Writing more goodly-21-2--8pm-10pm
Sophomore 2Intro to Philosophy: Your insignificant place in the universe2----226pm-8pm

Note: While all sims start with Undeclared as their major, it is not a proper major and will turn into Philosophy unless a more suitable major is chosen before their Junior year.

Art

Primary Skill: Creativity
Other Required Skills: Cooking, Mechanical, Charisma
Linked Careers: Artist, Slacker, Culinary

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1Stick Figures: Lowering the bar-1---113pm-5pm
Freshman 2Life Drawing: An excuse to see naked people--111--5pm-7pm
Sophomore 1Underwater basket weaving: Art meets fitness1-2--2-10am-1pm
Sophomore 2Oil painting and other ways to poison one's self22---3-7pm-9pm
Junior 1Art History 1: Artists you'll never be as good as-33----4pm-6pm
Junior 2Art History 2: Artists you're already way better than2----4-9am-11am
Senior 1Impressionisn and other blurry moments44-----7pm-10pm
Senior 2Conceptual Art: No really. It's art--4--5-8am-10am

Biology

Primary Skill: Logic
Other Required Skills: Mechanical, Body, Cleaning
Linked Careers: Natural Scientist, Law Enforcement, Medicine

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1Lab Techniques 1: Poking at things with tweezers11--1--5pm-7pm
Freshman 2Beginning Dissection: Why the frog hates you--11-1-4pm-7pm
Sophomore 1Enzymes: Ase up your life---22-19am-11am
Sophomore 2The Lysozome: Everybody's favorite ttrash eater-2-3--210am-12pm
Junior 1Inhibitor Molecules: Nature's beaurecrats-3----33pm-6pm
Junior 2Borborygmic digestion---43--6pm-8pm
Senior 1Xenobiology: Who's probing who NOW?-4--4--8pm-10pm
Senior 2Senior Thesis: The Laganaphyllis Simnovorii----5-43pm-5pm

Drama

Primary Skill: Charisma
Other Required Skills: Body, Logic, Creativity
Linked Careers: Show Business, Politics, Athletic

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1The History of Anceint Drama: When every play ended with death111----10am-12pm
Freshman 2Improvisation: Because scripts are for wusses---1-117pm-9pm
Sophomore 1Pratfalls and other ways to give up your dignity--211--11am-1pm
Sophomore 2Costume Design: Becuase naked actors are distracting--3-22-2pm-4pm
Junior 1Moving Pretentiously: A modern dance workshop---3-3-6pm-9pm
Junior 2Stage combat wthout killing your peers---43--5pm-7pm
Senior 1The One-Sim Show: Drama for those who don't play well with others--4--4-11am-2pm
Senior 2Characterization: Becoming someone more interesting than you--5-4--3pm-5pm

Economics

Primary Skill: Charisma
Other Required Skills: Mechanical, Logic, Creativity
Linked Careers: Business, Politics, Show Business

Semester Class Title Cook. Mech. Char. Body Logic Creat. Clean. Hours
Freshman 1Why money does grow on some trees1-1---15pm-7pm
Freshman 2Work is for Losers: A counterfeiting workshop-1-1-1-6pm-9pm
Sophomore 1Economic Forecasting: Guessing never hurt anybody--2-12-4pm-6pm
Sophomore 2Laissez-Faire and other lazy policies-23-2--12pm-3pm
Junior 1Econometrics: Graphs a'plenty-3---3-2pm-4pm
Junior 2Converting video game money into real simoleans-44----8pm-10pm
Senior 1Exploiting the environment for fun and profit----34-12pm-2pm
Senior 2Senior Project Internship: Coffeemaking at Landgraab Enterprises--5-4--2pm-4pm


Influence Bar and Lifetime Wants

Careers

NPCs

Object Listing

Build Mode Additions


Related Forum Threads

In The Sims 2 University. What the place do you want in university? - last post by eariol13 @ Jan 24, 05
Sims 2 to Expand: Sims 2 University in the Works! - last post by LeoPup19 @ Dec 19, 04
Sims 2 University in March??? - last post by Wasabi Mui @ Jan 15, 05
Death at university? - last post by celesta @ Jul 28, 09
University EP Not Working! :( - last post @ Mar 20, 09

Related Forums

The Sims 2 Forum
The Sims 2 : University Forum

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