The Sims 2: University
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| The Sims 2: University | |
|---|---|
North American Box Art | |
| Developer | Maxis |
| Publisher | Electronic Arts |
| Platform | Microsoft Windows,
Linux, Mac OS, Windows |
| Release Date(s) | 2005 (NA) |
| Genre | Life simulation (PC) |
| Rating | (T) Teen |
Summary
With The Sims 2: University expansion pack, you have the chance to enrich your teenage Sims' lives with a trip to college or university. While your new young adult Sims are living their college life, they can experience many new things, such as; living in a dorm, secret societies, a handful of new socials and much more. Once graduated, your Sims are granted the chance to pursue exclusive careers that a regular adult could never even dream of.
Features
There are many new features in The Sims 2: University. All the newest, most exciting features are listed for you here.
- Influence
- New socials
- Streaking self-interactions
- Freestyling self-interaction (can be or tips)
- Career outfits
- Lifetime wants
- Household merging
- New foods
- Expanded computer and phone options
- Bartenders
- Baristas
- New objects
- Sports parties
- Graduation parties
- New TV channel
- Cellphones, MP3s and handheld games
- Young adult age group
- Want and fear slot locks
- New careers
- Part-time jobs
- Aspiration reward object
- New NPCs
- New build mode tools
- Scholarships
- “College Town”
Getting Into College
Any teen sims are eligible to go to college, except those with an F average.
Student Sources
There are four sources of students for your colleges:
- College town create-a-sim
- Send Sims to College tool
- Neighborhood teens applying via computer/phone
- Premade houses from the college town sin bin
Create-a-Sim: College Version
These students are just like any others, but they lack any skills, aspiration reward points, or influence. Since they have not grown up, they missed out on accumulating bonus stats for college life. You can group sims created in this create-a-sim by household, and ultimately, create an ideal Freshman class.
Send Sims to College Tool
The send Sims to College button is located on the Families (or 'Students' if in college town) panel. This button allows you to quickly choose teens to send to college, including townies who are in the teen lifestage. When you click on a teen to move to college, it adds the amount of their automatic grant (§500) and the amounts of any scholarships they had applied for via phone/computer while at their home. Scholarships are not awarded through this tool, your sim must apply for them at their home lot.
The righthand panel of this tool lists all the sims you've selected to be in the college household. To add selected sims from the left panel to the household, simply press the right-facing arrow button with the "+" on it. To remove any sims from the household, press the left-facing button with the "-" on it.
Neighborhood Teens: Phone/Computer Application
Teen sims may apply to college from their household (via phone or computer) if they have an average of D- or better.
Since the move to college involves an age transition, the teens undergo two major changes.
- Crush/Go Steady status: If your teen had a romantic relationship with another teen, but that teen did not move to college at the same time as your teen, the romantic relationship will disappear and leave Friends/Best Friends in its place. If, however, your teen sims move to college together, they retain their romantic relationship status.
- Aspiration Level: When sims age, their aspiration meter stretches, causing a small decrease in their current aspiration level. It's nothing too major, but it's a good idea to try and get the level back up again.
Premade Students
You can choose to move in and play any of the premade college families from the sim bin in college town. They often come with pre-set majors, skills, and some relationships.
Scolarships and Grants
Once any teenager in the household has met the requirements for one or more of the scholarships below, they can use the phone to call the local college and apply for scholarships. (This is the only way that their achievements will be recognized, so don’t forget to call!)
Hogan Award for Athletics
- Level 8+ Body skill
- $750
Bain-Gordon Communications Fellowship
- Level 8+ Charisma shill
- $750
Kim Metro Prize for Hygienics
- Level 8+Cleaning skill
- $750
London Culinary Arts Scholarship
- Level 8+ Cooking skill
- $750
Will Wright Genius Grant
- Level 8+ Logic skill
- $750
Bui Engineering Award
- Level 8+ Mechanical skill
- $750
Quigley Visual Arts Grant
- Level 8+ Creative skill
- $750
SimCity Scholar’s Grant
- Grade of A- or better in school
- $1, 000
Extraterrestrials Reparations Grant
- Been abducted by aliens
- $1, 500
Young Entrepreneurs Award
- Been promoted to level 3 in any Teenager career
- $750
Undead Educational Scholarship
- Teenagers has been brought back to life as a zombie
- Teenager is a vampire (With Nightlife EP)
- $1, 500
Phelps-Wilsonoff Billiards Prize
- Level 8+ Pool skill
- $1, 000
Tsang Footwork Award
- Level 8+ Dancing skill
- $1, 000
Orphaned Sims Assistance Fun
- Teenager has no living parents
- $1, 500
Young Adults
The “Young Adult” age group is hidden in a way. Your Sim may only become a young adult if they choose to go to college. If the trip to college is omitted, the teenager Sim ages to an adult like usual. If the teenager decides to head off to college, they pack their bags and upon arrival in their dorm or residence, they transition into a young adult. From this, we can conclude that young adults are the only age group in colleges and are therefore restricted to being playable in the college neighbourhood.
It is possible for young adult Sims to venture out of the college neighbourhood and into the main neighbourhood where other Sims live. They may get engaged and move in with a regular adult Sim, but they will simply transition and graduate immediately, skipping all the time remaining in between their current time and graduation.
Limitations of the young adult versus the adult.
Not able to:
- Get married/joined
- Try for a baby
- Adopt a child
- Have an adult career
New socials:
- Hang Out : For up to 6 Sims (available to teens as well)
- School Cheer : Interaction between two Sims currently in college or who have graduated from, dropped out of, or been expelled from college.
- Secret Handshake : Exclusive to members of a secret society or to graduated students who were both members.
- Streak : College town and young adult exclusive self-interaction.
- Talk About Major : Young adult exclusive Talk interaction. Performable with another college student, or a college town NPC.
College Life
Once a teen Sim makes the decision to go to college, they are faced with a few choices of residence.
The choices include:
- Dormitory
- Private Housing
- Greek Housing
Each of these options has its own disadvantages and advantages over the others.
Dorm
The dorm is a place where a handful of Sims live together. If you chose this option for your Sim, they must quickly claim a room, as other young adult Sims move in until all the rooms on the lot are full. You can now lock your Sims’ doors to keep others out, so if you don’t want your dorm mates using your top of the line computer while you’re away at class, lock them out.
Each dormitory comes with the necessities for Sim life. At a minimum, it has one of each of the following items:
- bookshelf
- cafeteria stove
- computer
- counter island
- desk
- indoor garbage can
- outdoor garbage can
- lights
- mailbox
- minifridge
- refrigerator
- sprinkler
- stereo
- telephone
- dresser
- bed
- desk
- toilet
- shower
Your sim may visit other dorm mates in their rooms, but If they are inside, your sim must knock to gain entrance. The level of the relationship between the two sims determines if the dorm mate will let your sim in or not.
Private Housing
Private housing is, well, private. The rent is fairly high, and the initial move-in cost is jaw-dropping, but if your sim(s) can manage to move into their own, private lot, then they will feel much more at home.
Features include:
- Medium bills
- Steep move-in cost
- No food service
- Convertible to Greek House
- Few in-house fun/skill objects
The most important bonus of getting your college-bound sims their own place, is the option to go Greek. Just direct your sim to any phone on the lot and, using the Greek House menu, select "Apply for Charter."
Greek Housing
Features
- Highest bills
- Toga Parties
- Increased walk-bys and a higher chance of sims being greeted automatically
- Influence new pledges without spending influence points
- Hunger, Energy, Comfort, Bladder, and Hygeine needs decay more slowly as the Greek house leve increases
- Social and Fun needs decay more quickly
- Residents get the option to "sleep on the floor"
- Members occasionally wander off the lot and bring back pizza and stolen items
Stats and Levels
You can make Greek houses that are either gender-specific or co-ed. Clicking on any of the Greek letters hanging on/in your house and selecting "Check Greek House Stats" will allow you to view the Greek house stats. It tells you the:
- Greek house level
- Number of members
- Number of pledges
- Number of family friends
- Number of family friends needed for the next level
- Maximum number of members at the current level
To get beyond level 1, you'll need to obtain a Greek letter and hang it on your house. You can either purchase one from Buy Mode or wait for one of the house's members to wander off the lot and bring one back for free (happens within the first few days). Without the Greek letter, your house's level will not raise, no matter how many friends you make.
- Greek house levels:
| Level | # of friends needed | Max # of members | Bonus |
|---|---|---|---|
| 1 | 0 | 8 | Members may randomly wander off the lot and bring back a Greek letter (if one is not already present) |
| 2 | 3 | 10 | Members may randomly wander off the lot and bring back pizza |
| 3 | 5 | 15 | No bonus |
| 4 | 7 | 20 | Elevated chance of a cheerleader and mascot NPC visiting the lot |
| 5 | 10 | 30 | Elevated chance of an evil mascot NPC visiting the lot |
| 6 | 15 | 32,000 | Members may randomly wander off the lot and bring back "borrowed" items |
Pledging and Getting New Members
There are two ways for Greek houses to get new members:
1. PLEDGING ON A GREEK HOUSE LOT: Members can recruit others on the Greek house lot by using the "Ask to Pledge" interaction
- The visitor accepts the invitation if:
- The house has, by virtue of its level, any space for the new members
- There is a sufficient relationship between the prospective Pledge and the member who invited them.
- Outgoing/Shy > 5; Daily relationship with the member > 50; Lifetime with the member > 10
- Outgoing/Shy < 5; Daily relationship with the member > 40; Lifetime with the member > 4
- Specifically, the visitor accepts the invitation if he/she is:
When a sim becomes a member in this fashion, they immediately become a "Pledge." Pledges are still autonomous, non-playable sims but, as prospective members, they get extra visitor privileges (they can use beds to restore Energy and can get more than snack food from the fridge). These Pledges are also indirectly controllable through Influence. (One of the requirements of a Pledge is that they run around doing the bidding of the resident members through Influenced commands for their initial 14 hour acceptance period.)
2. ASK TO JOIN GREEK HOUSE: Non-members can submit themselves for consideration from their own residence or a community lot by doing the "Ask to Join Greek House" interaction with a current member or by phoning (from home lot).
-
In this route to joining a Greek house, the playable sim is the potential member, not the members. Playable sims can use the "Ask to Join Greek House" interaction to begin the process. Immediately, three random members from the Greek house arrive at the sim's lot (dressed in togas) and the Pledging scenario begins. The playable sim has six hours to reach the specified daily relationship with the visiting Greek house members. Looking at the scenario's tracking box int eh upper-right corner will help you keep track of how you're doing.
Once your sim meets the specified daily relationship points, they automatically become a member and get whisked off to the Greek house. The bonus of joining in this manner is that the playable sim never has to go through being freely influenced.
Majors and Grades
Each of the available majors follows a schedule, requires skills, and leads to a certain few jobs. Here's a list of all the majors, the requirements, and all other information you will need for each major.
Undeclared
Primary Skill: None
Other Required Skills: All
Linked Careers: None
| Semester | Class Title | Cook. | Mech. | Char. | Body | Logic | Creat. | Clean. | Hours |
|---|---|---|---|---|---|---|---|---|---|
| Freshman 1 | The World: A survey of everything that ever happened | 1 | - | - | - | 1 | 1 | - | 3pm-5pm |
| Freshman 2 | Academic Argument: Beyond "did not, did too" | - | 1 | - | 1 | - | - | 1 | 8am-11am |
| Sophomore 1 | Workshop: Writing more goodly | - | 2 | 1 | - | 2 | - | - | 8pm-10pm |
| Sophomore 2 | Intro to Philosophy: Your insignificant place in the universe | 2 | - | - | - | - | 2 | 2 | 6pm-8pm |
Note: While all sims start with Undeclared as their major, it is not a proper major and will turn into Philosophy unless a more suitable major is chosen before their Junior year.
Art
Primary Skill: Creativity
Other Required Skills: Cooking, Mechanical, Charisma
Linked Careers: Artist, Slacker, Culinary
| Semester | Class Title | Cook. | Mech. | Char. | Body | Logic | Creat. | Clean. | Hours |
|---|---|---|---|---|---|---|---|---|---|
| Freshman 1 | Stick Figures: Lowering the bar | - | 1 | - | - | - | 1 | 1 | 3pm-5pm |
| Freshman 2 | Life Drawing: An excuse to see naked people | - | - | 1 | 1 | 1 | - | - | 5pm-7pm |
| Sophomore 1 | Underwater basket weaving: Art meets fitness | 1 | - | 2 | - | - | 2 | - | 10am-1pm |
| Sophomore 2 | Oil painting and other ways to poison one's self | 2 | 2 | - | - | - | 3 | - | 7pm-9pm |
| Junior 1 | Art History 1: Artists you'll never be as good as | - | 3 | 3 | - | - | - | - | 4pm-6pm |
| Junior 2 | Art History 2: Artists you're already way better than | 2 | - | - | - | - | 4 | - | 9am-11am |
| Senior 1 | Impressionisn and other blurry moments | 4 | 4 | - | - | - | - | - | 7pm-10pm |
| Senior 2 | Conceptual Art: No really. It's art | - | - | 4 | - | - | 5 | - | 8am-10am |
Biology
Primary Skill: Logic
Other Required Skills: Mechanical, Body, Cleaning
Linked Careers: Natural Scientist, Law Enforcement, Medicine
| Semester | Class Title | Cook. | Mech. | Char. | Body | Logic | Creat. | Clean. | Hours |
|---|---|---|---|---|---|---|---|---|---|
| Freshman 1 | Lab Techniques 1: Poking at things with tweezers | 1 | 1 | - | - | 1 | - | - | 5pm-7pm |
| Freshman 2 | Beginning Dissection: Why the frog hates you | - | - | 1 | 1 | - | 1 | - | 4pm-7pm |
| Sophomore 1 | Enzymes: Ase up your life | - | - | - | 2 | 2 | - | 1 | 9am-11am |
| Sophomore 2 | The Lysozome: Everybody's favorite ttrash eater | - | 2 | - | 3 | - | - | 2 | 10am-12pm |
| Junior 1 | Inhibitor Molecules: Nature's beaurecrats | - | 3 | - | - | - | - | 3 | 3pm-6pm |
| Junior 2 | Borborygmic digestion | - | - | - | 4 | 3 | - | - | 6pm-8pm |
| Senior 1 | Xenobiology: Who's probing who NOW? | - | 4 | - | - | 4 | - | - | 8pm-10pm |
| Senior 2 | Senior Thesis: The Laganaphyllis Simnovorii | - | - | - | - | 5 | - | 4 | 3pm-5pm |
Drama
Primary Skill: Charisma
Other Required Skills: Body, Logic, Creativity
Linked Careers: Show Business, Politics, Athletic
| Semester | Class Title | Cook. | Mech. | Char. | Body | Logic | Creat. | Clean. | Hours |
|---|---|---|---|---|---|---|---|---|---|
| Freshman 1 | The History of Anceint Drama: When every play ended with death | 1 | 1 | 1 | - | - | - | - | 10am-12pm |
| Freshman 2 | Improvisation: Because scripts are for wusses | - | - | - | 1 | - | 1 | 1 | 7pm-9pm |
| Sophomore 1 | Pratfalls and other ways to give up your dignity | - | - | 2 | 1 | 1 | - | - | 11am-1pm |
| Sophomore 2 | Costume Design: Becuase naked actors are distracting | - | - | 3 | - | 2 | 2 | - | 2pm-4pm |
| Junior 1 | Moving Pretentiously: A modern dance workshop | - | - | - | 3 | - | 3 | - | 6pm-9pm |
| Junior 2 | Stage combat wthout killing your peers | - | - | - | 4 | 3 | - | - | 5pm-7pm |
| Senior 1 | The One-Sim Show: Drama for those who don't play well with others | - | - | 4 | - | - | 4 | - | 11am-2pm |
| Senior 2 | Characterization: Becoming someone more interesting than you | - | - | 5 | - | 4 | - | - | 3pm-5pm |
Economics
Primary Skill: Charisma
Other Required Skills: Mechanical, Logic, Creativity
Linked Careers: Business, Politics, Show Business
| Semester | Class Title | Cook. | Mech. | Char. | Body | Logic | Creat. | Clean. | Hours |
|---|---|---|---|---|---|---|---|---|---|
| Freshman 1 | Why money does grow on some trees | 1 | - | 1 | - | - | - | 1 | 5pm-7pm |
| Freshman 2 | Work is for Losers: A counterfeiting workshop | - | 1 | - | 1 | - | 1 | - | 6pm-9pm |
| Sophomore 1 | Economic Forecasting: Guessing never hurt anybody | - | - | 2 | - | 1 | 2 | - | 4pm-6pm |
| Sophomore 2 | Laissez-Faire and other lazy policies | - | 2 | 3 | - | 2 | - | - | 12pm-3pm |
| Junior 1 | Econometrics: Graphs a'plenty | - | 3 | - | - | - | 3 | - | 2pm-4pm |
| Junior 2 | Converting video game money into real simoleans | - | 4 | 4 | - | - | - | - | 8pm-10pm |
| Senior 1 | Exploiting the environment for fun and profit | - | - | - | - | 3 | 4 | - | 12pm-2pm |
| Senior 2 | Senior Project Internship: Coffeemaking at Landgraab Enterprises | - | - | 5 | - | 4 | - | - | 2pm-4pm |
Influence Bar and Lifetime Wants
Careers
NPCs
Object Listing
Build Mode Additions
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