The Sims (Console)


The Sims
Simsps2.jpg
North American Box Art
DeveloperMaxis
PublisherElectronic Arts
PlatformPC
Release Date(s)2002 (NA) 2002 (EU)
GenreSimulation,
Rating(T) Teen, 15 +


'The Sims' was the first game to make the transition from PC to console. The simulation and game play elements were kept the same, though the game was made more goal orientated. Players create a Sim and then progress through a story by making friends and completing goals.


Contents

[edit] Story

Players control a Sim moving away from home for the first time. The sim makes friends with the Landgrabbs before moving on for a life of partying, romance and prosperity. Sims progress through different stages each with their own story and goals.The story is split into 6 sections:

Money From Mom- A sims first home, and the start of their adult life, they need to develop their skills and make some cash before heading out on their own.

Reality Bites- A sims first bachelor/bacherlorrete pad, a spacious abode all to themselves. Unfortunately, adult life isnt easy for the sims- the house was trashed in a fire and needs fixing up!

Party Animals- Finally, a little luck. In this stage a Sim moves in with one of the stylish, partying Landgrabb siblings. On the agenda is throwing a raging party and finding an even cooler roomate.

Hot To Trot- A new roomate for a sim and new goals. It's all about socialising, getting ahead and finding that special someone.

Who loves ya baby?- There is a time in every sims life when maturity hits, and this is it. On the cards is marriage, raising the kids and getting them to boarding school!

The last Simolean- Finally, a sim reaches a point were all their dreams come true. They have the biggest house, bags of money and can retire to live a life of luxury!

Each stage requires certain goals and conditions to be met.


[edit] Gameplay

[edit] Get A life Mode

This is the story mode of The Sims. The aim of this mode is to complete various goals, get promoted and move through a number of stages. Each stage will require you moving to a different level and completing a new set of goals. Completing them allows you to progress through towards the final level. A large amount of the goals revolve around promotions which means a lot of socialising and skill building but there are also bigger goals like getting married!


[edit] Neighbourhood mode

Free play mode allows a whole neighbourhood of houses to be built, with lots of sim families. Name the neighbourhood, design the houses and move Sims in. This mode doesn’t have any goals, but still requires skills and socialising to get promotions and earn more money. The gameplay is open ended. Objects that are unlocked in get a life mode will be available in free mode.


[edit] Goals and Rewards

The Sims (console) was the first Sims game to introduce the idea of progressing through the game by completing goals. In The Sims, each stage has it's own set of unique goals. Completing goals unlocks rewards such as new items and locations. There are different varities of goals. One goal in each level will alow a sim to move to the next stage:

  • Promotion Goals: These goals appear in every stage and require a sim to get promoted to a certain career level.
  • Life goals: These are goals such as getting married or having children
  • Stage specific goals : Goals specific to the stage such as cleaning up a messy house.
  • Final goals: The final goal of each stage, completing it unlocks the next location.
[edit] Goals listed by Stage

[edit] Characters

While the central character is a Sim created and controlled by the player, other sims are encountered at various points in the games. Although these seems do not play as large of a role in this game as in more recent Sims games, they are still relevant to several goals and stages in the sims. Each stage has set sims that need to be assocaieted with to connect the current stage to the next stage.

[edit] Characters listed by stage

[edit] Character Creation

In Get a life and free play mode you get the option to create your character, modifying their personality and appearance to your own liking.

When you start a new get a life mode (story/mission mode) you will be taken to the character creation screen. You will first be given the opportunity to name your sim, then to assign the sim’s gender, then personality points. The personality screen gives you points to assign to the following traits:

'Neat(Sims will clean up after themselves)

Outgoing (Sims will find it easier to make friends and socialise)

Active(Sims will enjoy Physical activity, which makes gaining body points easier. They will also be entertained by other physical activities)

Playful( This will determine whether your sims gain more enjoyment from games and socialising or more serious activities such as reading etc)

Nice (this will also determine the mood of your sim while socialising, and whether they are generally nice, or are less social with other sims)


The next stage is to create the characters physical appearance, which is split into Body and Face. There are several options for each characteristic, you can scroll through and pick any of them. You will start with a base sim, from which you modify the appearance. The Face option allows you to alter the following:

Hair Style: change your sim’s hair style and then colour)

Face: Altar your Sims facial appearance

Accessories: give you sim accessories, choosing from a selection such as glasses, necklaces and earrings


The body option allows you to alter the following :

Skin tone:chose from 3 skin tones for your sim, light, medium or dark

Clothing: Upper body:Choose your sim’s top from a large selection and then alter the colour of it

Clothing: Lower body:Choose your Sims trousers or Skirt from a selection, and change the colour.

At the beginning, the selection of clothes and accessories available is fairly limited; more items can be unlocked in get a life mode.

[edit] Unlocking new Clothing and Acsessories

[edit] Skills and Skill Building

In The sims your Sims will need to acquire skills to advance through the game. There are 7 basic skills - Creativity, cooking, Charisma, Logic, Mechanic, Body . To reach maximum skill in each area your sim must gain 10 skill points. There are certain objects which increase each skill and these can be found in the object menu. Each object in the category will list which skill it is related to. As the game progresses more skill objects can be unlocked but there is a ‘basic‘ object for each skill.. This allows the player to customise their Sims abilities Skills are necessary for promotions and goals, as well as other purposes.

Creativity

Useful for: Promotions, Goals, money making

Increase by using: Guitar, Painting easel, etc


Charisma

Useful for: Promotions, Goals, Socialising

Increase by using: Mirrors


Cooking

Useful for: Promotions, goals, minimising chance of fire whilst cooking, increasing value of meals

Increase by using: Cookbooks (bookshelf)


Logic

Useful for: Promotions, goals

Increase by using: Chess set


Mechanic

Useful for: promotions, goals, fixing broken objects which eliminates the need for a repairman

Increase by using: Mechanic books (bookshelf)

Body

Useful for: Promotions, Goals

Increase by using: Body Machines


[edit] Careers and Work

In The sims there are several different Career paths a sim can follow. Each job begins at a basic level, with 10 promotions leading to the top of that career. Each promotion will see the sim advancing to another job in that career path until they reach the top of their profession.

Finding a job

Sims can look in a newspaper or on the computer to find a job.


Going to work


A work carpool will arrive every day at the hour specific to each job. A warning will be given an hour before the work care is due to arrive to ensure your sims don’t miss work. Missing work for a day is acceptable but missing 2 days in a row will cause your sim to be fired! A sim will bring home money each day as their salary. With each promotion a sims salary will increase and they will also gain a bonus at every promotion.


Promotions

Sims gain promotions in their career paths by having a specified number of skills and friends. Each time a sim is promoted their job title and hours will change. Also you will then be told what is required for the next promotion. It may be certain skills, more friends and completing the right number of promotions will allow a sim to progress to the next level. To get promoted sims need all the skills, friends and need to be in a good mood.


[edit] Career paths

Entertainment:

1.Waiter/Waitress, 9 am - 3 pm

2.Extra, 9 am - 3 pm

3.Bit Player, 9 am - 3 pm

4.Stunt Double, 9 am - 4 pm

5.B-Movie Star, 10 am - 5 pm

6.Supporting Player, 10 am - 6 pm

7.TV Star, 10 am - 6 pm

8.Feature Star, 5 pm - 1 am

9.Broadway Star, 10 am - 5 pm

10.Superstar, 10 am - 3 pm


Xtreme

1.DareDevil, 9 am - 3 pm

2.Bungee Jump Instructor, 9 am - 3 pm

3.White Water Guide, 9 am - 3 pm

4.Xtreme Circuit Pro, 9 am - 3 pm

5.Bush Pilot, 9 am - 3 pm

6.Mountain Climber, 9 am - 3 pm

7.Photojournalist, 9 am - 3 pm

8.Treasure Hunter, 10 am - 5 pm

9.Grand Prix Driver, 10 am - 4 pm

10. International Spy, 11 am - 5 pm


Musician

1.Subway Musician, 3 pm - 8 pm

2.Piano Tuner, 9 am - 4 pm

3.Wedding Singer, 9 am - 3 pm

4.Lounge Singer, 8 pm - 4 am

5.High School Band Teacher, 7 am - 2 pm

6.Roadie, 11 am - 8 pm

7.Backup Musician, 12 pm - 9 pm

8.Studio Musician, 11 am - 6 pm

9.Rock star, 5 pm - 2 am

10.Celebrity Activist, 10 am - 3 pm


Millitary

1.Recruit, 6 am - 12 pm

2.Elite Forces, 7 am - 1 pm

3.Drill Instructor, 8 am - 2 pm

4.Junior Officer, 9 am - 3 pm

5. Counter-Intelligence, 9 am - 3 pm

6.Flight Officer, 9 am - 3 pm

7.Senior Officer, 9 am - 3 pm

8.Commander, 9 am - 3 pm

9.Astronaut, 9 am - 3 pm

10.General, 9 am - 3 pm


Slacker

1.Golf Caddy, 5 am - 10 am

2.Convienience Store Clerk, 10 pm - 3 am

3.Lifeguard, 9 am - 3 pm

4.Party DJ, 11 pm - 4 am

5.Projectionist, 6 pm - 1 am

6.Video Editor, 12 pm - 6 pm

7.Freelance Photographer, 12 pm - 5 pm

8.Personal Tour Guide, 2 pm - 7 pm

9.Permananet Celebrity Party Guest, 10 pm - 2 am


Bonus career:

The Sims features a bonus career, 'Life of crime'. In order to unlock this career, a player must stop a burglar in 'Get a Life Mode'. Burglar's appear randomly. There are 2 ways to stop a burglar:

  • Install a burglar alarm which will automatically sound if a burglar breaks in, the police will automatically appear on the scene.
  • When a burglar appears, have a sim telephone the police.

As long as the burglar is stopped, the new career becomes available.

Life of Crime

1.Pickpocket, 9 am - 3 pm

2.Bagman, 11 pm - 7 am

3.Bookie, 12 pm - 7 pm

4.Con Artist, 5 pm - 1 am

5.Getaway Driver, 5 pm - 1 am

6.Bank Robber, 3 pm - 11 pm

7.Cat Burglar, 9 pm - 3 am

8.Counterfeiter, 9 pm - 3 am

9.Smuggler, 9 am - 3 pm

10.Criminal Mastermind, 9 pm - 12 pm


[edit] Buy Mode and Objects

As with all Sims games, The Sims features the buy mode, were players can choose items and place them around the location in which they are living. Objects are split into categories within the buy screen:

Seating and Beds- Beds, Dining chairs, comfortable chairs, Sofas

Surfaces- Dining tables, Desks, Nightstands, Kitchen/ Bathroom Units

Decorative- Statues, Rugs, Paintings, Plants

Electronic- Televisions, Games, Stereos, Computers, Smoke/Burglar Alarms,Phones

Appliances- Fridges, Dishwashers, Microwaves, blenders, Coffee Makers

Plumbing- Sinks, Showers, Baths, Hot-tubs.

Lighting- Floor Lamps, Wall Lamps, outdoor lighting

Miscellanious - Other Assorted objects.

Objects are organised by Price within their catergories, from Lowest to Highest. Some objects must be unlocked throught 'Get a life' Mode

[edit] Object listing

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Last edited by nightmare on 19 October 2008 at 15:27
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