The Sims: Unleashed

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The Sims: Unleashed
TS Unleashed.jpg
North American Box Art
DeveloperMaxis
PublisherElectronic Arts
PlatformMicrosoft Windows,

Linux, Mac OS,

Windows
Release Date(s)September 23, 2002 (NA)
GenreLife simulation game, god game
Rating(T) Teen

Contents

[edit] Background

“The Sims have pets! Give your Sims the chance to add a furry friend to the family. Housebreak your pets, train them to do tricks, buy them toys, treats and accessories, and do your best to keep them from destroying the house!” – The Sims unleashed back cover.


[edit] New

[edit] New Features

Your Sims can now have their own little bundle of joy! They can care for it, feed it, wash it, play with it and pick up after it. As well as pets you get to do that all-important gardening you’ve been wishing for! Dogs and Cats, Iguanas and Rats, there’s something to suit everyone, but beware, some pets can bring disaster to your home.

[edit] New Objects

  • Cat Trees
  • Cat Scratch Posts
  • Dog Houses
  • Dog Bowls

[edit] New Neighborhood

  • Old Town

[edit] New Jobs

  • Fashion
  • Animal Care
  • Education
  • Circus


[edit] Sims Creation

Creating Sims is easy once you get to grips with it. To begin, go into the create a family and pick an empty slot. You’ll then be asked to give the family a last name, once this is done, click the button that lit up. Here you get to personalise your character. So I’d start by giving them a first name, now onto personality. For personality you’re given 25 points to spend on whichever category you wish. You can have up to 10 points in each of the 5 categories.

Create-A-Sim

Neat – If your sim has high neat points, they’re more likely to do cleaning automatically. They’ll flush the toilet after use and wash their hands. Low neat skill does the total opposite and the sim will be quite happy to live in it’s own filth.

Outgoing – The higher the outgoing points are, the easier your sim makes friends.

Active – Higher active points means your sim would rather play sports for fun whereas lower means they’d rather watch TV.

Playful – If your sim has low playful, then they’d probably want to read a book for fun, compared to those with higher playful who might want to play pinball.

Nice – This pretty much explains itself, like outgoing, it helps determine how well Sims make friends.

Now look at the buttons on the right, these determine your base sim. The top set of buttons let you pick whether the sim is an adult or child, the middle three allow you to pick the skin tone and the bottom 2 let you pick the gender (Left = Male, right = Female)

Now you have a basic sim, you can see what they look like on the little model at the side. Now, use the arrows to scroll through the clothes and heads. Remember, clothes can be changed in game, heads are for life.

A bio is optional; you can give them as long or as little back-story as desired. You can declare relationships or siblings or anything really. Once you’ve finished your Sims, click done and you’ll be taken to the main family screen you started on. If you made any mistakes on a sim then click their face then the “Edit sim” button near the bottom. If you don’t want a particular sim, click their face and choose the “Delete sim” button, this is not undoable. Once you’re completely satisfied and 100% happy with your family, click done, remember you can never return to edit a sim again.


[edit] Pets

[edit] Adding a pet!

So now you have a sim, I’m sure you want to add a pet, to do this, pick up the phone and get a Taxi ride, from there you’ll be shown the neighbourhood screen, pick a lot that is community zoned and sells pets. You’ll be dropped off at that lot and now you are free to roam around as you wish (Although keep an eye on your Sims needs) Now go to a display case which contains whichever pet you’d like to adopt, If it’s a dog or a cat you get options, if it’s a small pet like an iguana, guinea pig or bird, you get no options. When adopting a dog or cat, you’ll be asked which gender you would like, and then asked to pick the breed. Once all that is done, you’ll hand over about $400 and asked to name your pet. It is now a member of the family; you can have no more than 8 family members (Sim or animal) so just be careful when creating your family.


[edit] Caring for your pet

Ah yes, you’ve just got home; the smell of the litter box fills the air. You have no control over your pets except the basic “Go here” Command. If they want to eat, they’ll eat. If they want to sleep, they’ll sleep. If they want to tear up your furniture, they’ll tear up your furniture.

Hunger – Pets hunger is fulfilled when they use the pet feeding bowl, although your sim must clean and fill it every other day if you only have one pet, if you have more than one, you’re going to need more bowls or very bored Sims. For caged/tanked pets you just need to feed them every once in a while.

Hygiene– Cats pretty much clean themselves, although dogs are different. You can buy the pet cleaning tub from the catalogue under buy mode, under misc. -> Pets. Dogs aren’t too happy about having to take a bath but it makes them sparkly clean. For caged/tanked pets you just need to clean the cage every so often.

Social – Pets don’t really care who socialises with them, whether its other pets or Sims, just make sure you play with your pets every so often.

Fun – Pets have very strange meanings of fun. Dogs like chewing bones and toys whilst cats get a lot of pleasure out of scratching a post.

Comfort – This rises when pets sleep but drops much quicker when playing.

Bladder – Cats automatically use the litter box (as long as there is a clean one) Otherwise they use… the floor. Dogs need housebreaking though, but once that’s sorted you’re laughing.

Energy – Pets gain energy quicker if they are in a pet bed, but they (unlike sims) have the option to sleep on the floor if no pet bed is available.

Room – Pets room works the same as sims, keep a big, well lit room tidy and it should stay pretty high.


[edit] Mode Information

Live mode - Live mode is probably the most important mode in the entire game, this is the only mode in which your Sims can live and interact in. This mode is presented by a little symbol of 2 people. You can shortcut to live mode by pressing "F1". This is the mode which Sims can fulfil their needs, go to work, interact with other Sims and cause miniature disasters in their own homes.

Buy mode - Buy mode plays an important roll too. It is the mode, which you can buy and sell items using their hard earned simoleans. A chair and a lamp represent this mode; the shortcut is "F2". There are a few restrictions to where you play objects; you cannot place any objects within the highlighted grid around another object. You can rotate objects by holding down your mouse button and dragging/swinging your mouse in the direction you want the object to go; click again to place the object.

Build mode - Build mode is the only mode where you can build walls and fences and add a roof to your house. You can also use build mode to build a pool, level the terrain or make ponds.


[edit] Location guide

In the Sims unleashed you are given a new town which is much bigger than the old ones. This brings many new options with it.

Obviously there is more than 1 town you can use, which can be convenient if you have to share your Sims games with anyone else.

Thanks to the expanded view and zoning opportunities of the new neighbourhood in The Sims Unleashed, you now have 41 lots in each neighbourhood! The original neighbourhoods from The Sims are still there with the families; these are accessible in the upper right section of the new neighbourhood screen.

In this neighbourhood screen, you can choose whether you want the lot to be residential or community. You can do this by clicking evict or rezone at the top of the neighbourhood screen.

Community lots offer a different set of objects and opportunities from the residential lots you're used to in the original Sims game. You can use a community lot to fulfil many Sims needs. Socialise with friends, adopt pets, pick up gardening supplies and produce at the farmers market, dine at the local restaurant or enter your dog/cat in a pet-judging contest! You can also build your own community lots to fulfil your Sims needs.

To send your Sims to community lots, you need to call the Old Town shuttle to pick them up and take them away.

Also, with the new neighbourhood being so big, you'll have to have some way of finding things, right? That’s where the new neighbourhood filter comes in. When your sim is in the shuttle deciding where to go, you can choose little icons representing either pet adoption centres, caged animal shops, other shopping, gardening stores, dining areas, recreational lots and lodging. Once you have selected a category, those lots will be highlighted, making things a lot easier.


[edit] House construction guide

When building your Sims house, you need the essentials for them to survive. If you're a bit strapped for cash, then just remember to buy the basics, a fridge, a bed, a toilet and a sink.

If you want to be a bit more adventurous, try building a nice little home. Sims prefer big spacious rooms than small and cramped rooms. We don't know why either but they would rather have a giant dark room than a tiny room filled with lights and windows.

So if you want to build a house, which makes your Sims feel happy, make sure you include the basics (Plus more if you have the extra cash, try investing in plenty of things to keep Sims busy) and big, spacious rooms.


[edit] Skill guide

In the Sims, there are some basic skills. These are cooking, mechanical, charisma, body, logic and creativity. These skills can be enhanced by certain objects and can help your Sims climb certain career ladders. Here I will talk briefly over what each skill does.

Cooking - You can gain cooking skill by reading a cookbook on the bookcase. A higher cooking skill decreases the chance that the stove will catch fire whilst your sim is cooking; it also unlocks new and exciting dishes for your Sims to try.

Mechanical - You can gain mechanical skill points by reading a mechanical book from the bookcase; mechanical skill allows Sims to repair objects much quicker and much easier.

Charisma - Charisma can be gained by practicing public speaking in a mirror.

Body - Body skill can be gained by working out at an exercise machine or swimming in the pool.

Logic - You can gain logic skill by playing chess. Having higher logic skill makes your Sims better at chess and with some expansion packs they can make special items.

Creativity - Creativity skill can be gained by painting, playing the piano or playing the guitar. As they gain more skill they can paint better pictures and play more complicated songs on instruments.


[edit] Money Making

Getting a job - Well, this is quite an obvious one, getting a job. It's so simple! Just wait for Nancy to deliver the newspaper and select "Find a job". If your sim is in a good mood they'll go running (Almost) to the newspaper to find a suitable job, there's plenty to choose from, especially with the 5 new careers you get with unleashed, so you're sure to find one you like. Of course, there is another way of getting a job. You can buy/"hire" a computer (I'll talk about hiring later) and you get a few more job options. Don't forget that although your sims don't earn much in the begining, if they work hard and build skills than they will get promotions and can make their way to the top of the career ladder and earn thousands each day!

"Rent" your items - You can now "rent" items. This means that you can buy your items, use them and get all of your money back. But there is a small hitch to this. You must return your item by midnight that same day, so I wouldn't recommend buying it any later than early evening.

Skill build and make money... at the same time! - Yes that's right, you can multi-task! If you buy an easel, then your Sims can gain creativity skill and sell their completed paintings at the end. Easy money.

Item appreciation - With some items, they lose value over time, which is understandable. But if you wait a little longer, and I find this works best with things like paintings, then they begin to gain value over time. This means, you can leave the painting for a long period of time and it will slowly go up in value, so after a while you can sell it for about $500-$1000.


[edit] Item list

Seating

Cast Iron Comfort Loveseat Size: 1x2 Cost: $399 Mood: Comfort 2, Room 1 Skills: None

Poissons De Vol Cafe Sofa Size: 1x2 Cost: $699 Mood: Comfort 7, Energy 4 Skills: None

Appliances

Never Cold Food Hold Size: 1x1 Cost: $299 Mood: Hunger 5 Skills: None

Pantry de Provence Size: 1x1 Cost: $899 Mood: Hunger 7 Skills: None

Plumbing

RepubliClean Toilet Stall Size: 1x2 Cost: $550 Mood: Bladder 8 Skills: None

Fontleroy Shower Tub Size: 1x2 Cost: $715 Mood: Comfort 1, Hygiene 5 Skills: None

Surfaces

Table Ferme Size: 1x1 Cost: $269 Mood: None Skills: None

Monsier Fer Table Size: 1x1 Cost: $369 Mood: Room 1 Skills: None

Laika's Counter Size: 1x1 Cost: $139 Mood: None Skills: None

"Piece of the Pie" Garden Counter Size: 1x1 Cost: $209 Mood: None Skills: None

Lonely Oak Cafe Counter Size: 1x1 Cost: $335 Mood: None Skills: None

Lighting

Bohemian Glow Sconce Size: 0x1 Cost: $319 Mood: Room 2 Skills: None

The "No-Rustle" Ceiling Fan Size: 0x0 Cost: $329 Mood: Room 2 Skills: None

Ye Olde 20th Century Banners Size: 1x1 Cost: $1100 Mood: None Skills: None

Decorative

"Poetry in Motion" Fountain Size: 1x1 Cost: $39 Mood: Fun 2 Skills: None

Futilo Bronze Windchime Size: 0x1 Cost: $60 Mood: Room 1 Skills: None

CleverGreen Fabric Awning Size: 0x1 Cost: $68 Mood: None Skills: None

Spunky Junky Catnip Advertisement Size: 0x1 Cost: $70 Mood: Room 1 Skills: None

Shutters Provencal Size: 0x1 Cost: $80 Mood: None Skills: None

Neo Grec Window Dressing Size: 0x1 Cost: $99 Mood: None Skills: None

Furry Serf Size: 0x2 Cost: $133 Mood: Room 1 Skills: None

Purinal Fire Plug Size: 1x1 Cost: $130 Mood: None Skills: None

Red Fire Hydrant Size: 1x1 Cost: $131 Mood: None Skills: None

Cloak of Protection Size: 0x1 Cost: $155 Mood: None Skills: None

Antique Poster #12954 Size: 0x1 Cost: $449 Mood: Room 3 Skills: None

RandImage Cafe Decoration Size: 0x1 Cost: $1333 Mood: Room 4 Skills: None

Neptune's Sorrow Iron Fountain Size: 2x2 Cost: $2999 Mood: Room 4 Skills: None

Misc

Classic Goldfish Bowl Size: 1x1 Cost: $35 Mood: Fun 1, Room 1 Skills: None

Pet PlaCater Size: 1x1 Cost: $45 Mood: Hunger 6 Skills: None

Scratcheriffic Scratching Post Size: 1x1 Cost: $59 Mood: Fun 5 Skills: None

Love in a Cage Size: 1x1 Cost: $65 Mood: Fun 2, Room 1 Skills: None

Dura-Bean Pet Bed Size: 1x1 Cost: $75 Mood: Comfort 6, Energy 6 Skills: None

Timid Turtle Action Playset Size: 1x1 Cost: $89 Mood: Fun 2, Room 2 Skills: None

Annaparna Pet Feeder Size: 1x1 Cost: $119 Mood: Hunger 8 Skills: None

Dunginator 9000 Size: 1x1 Cost: $139 Mood: Bladder 8 Skills: None

Happy Paws Cuddle Sack Size: 1x1 Cost: $175 Mood: Comfort 7, Energy 7 Skills: None

Critter Condo Size: 1x1 Cost: $245 Mood: Comfort 6, Energy 6 Skills: None

Shag Spyer Size: 2x2 Cost: $299 Mood: Comfort 4, Energy 6 Skills: None

Persian Plush Bed Size: 1x1 Cost: $349 Mood: Comfort 8, Energy 9 Skills: None

Squeak-EE-Clean Pet Tub Size: 1x2 Cost: $349 Mood: Comfort 3, Hygiene 7 Skills: None

Pad Prolifique Size: 1x1 Cost: $599 Mood: Comfort 9, Energy 9 Skills: None

Crake's Cabinet Size: 1x2 Cost: $649 Mood: None Skills: None

Mr. Beau Size: 1x1 Cost: $749 Mood: None Skills: Charisma

Forgotten Jungle Terrarium Size: 1x1 Cost: $874 Mood: Fun 4, Room 4 Skills: None

Speaky Scarlet Size: 1x1 Cost: $939 Mood: None Skills: Charisma

Feline Funinator Size: 2x2 Cost: $999 Mood: Comfort 5, Energy 5 Skills: None

The Aviary Size: 1x2 Cost: $1299 Mood: Fun 2, Room 4 Skills: None

Build mode

Insta-Plot Victory Garden Size: 1x1 Cost: $65 Mood: None Skills: None


[edit] System Requirements

-Must own The Sims, The Sims Deluxe or The Sims Double Deluxe to play.

-Win 98/XP/2000

-350 MHz processor or faster with 64MB RAM

-1.3 GB free hard drive space

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Last edited by Divinorse on 8 May 2010 at 12:32
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