The Sims: Makin' Magic

<< Back to Main Page.


The Sims: Makin' Magic
69.jpg
North American Box Art
DeveloperMaxis
PublisherElectronic Arts
PlatformPC
Release Date(s)2003 (NA)
2003 (EU)
GenreSimulation, Expansion pack
Rating(T) Teen, 7 +


“Beware. Your Sims have magic. Add a little magic to your Sims’ lives. Cast spells, hypnotise friends, and even turn a neighbour into a frog. But watch out, spells can go haywire if you’re not careful. Either way, your neighbourhood will never be the same again.” – The Sims Makin’ Magic back cover.

Contents

[edit] New Features

So what does this game bring you ask? Well, now your Sims have the ability to cast spells, make charms, bake fresh food, move into a brand new town and more. If you're feeling brave then you can try these spells out on your friends and neighbours, but beware of the consequences, after all, you never know what might happen next in this magical world.

[edit] Create-A-Sim

Creating Sims is easy once you get to grips with it. To begin, go into the create a family and pick an empty slot. You’ll then be asked to give the family a last name, once this is done, click the button that lit up. Here you get to personalise your character. So I’d start by giving them a first name, now onto personality. For personality you’re given 25 points to spend on whichever category you wish. You can have up to 10 points in each of the 5 categories.
Create-A-Sim

Neat – If your sim has high neat points, they’re more likely to do cleaning automatically. They’ll flush the toilet after use and wash their hands. Low neat skill does the total opposite and the sim will be quite happy to live in it’s own filth.

Outgoing – The higher the outgoing points are, the easier your sim makes friends.

Active – Higher active points means your sim would rather play sports for fun whereas lower means they’d rather watch TV.

Playful – If your sim has low playful, then they’d probably want to read a book for fun, compared to those with higher playful who might want to play pinball.

Nice – This pretty much explains itself, like outgoing, it helps determine how well Sims make friends.

Now look at the buttons on the right, these determine your base sim. The top set of buttons let you pick whether the sim is an adult or child, the middle three allow you to pick the skin tone and the bottom 2 let you pick the gender (Left = Male, right = Female)

Now you have a basic sim, you can see what they look like on the little model at the side. Now, use the arrows to scroll through the clothes and heads. Remember, clothes can be changed in game, heads are for life.

A bio is optional; you can give them as long or as little back-story as desired. You can declare relationships or siblings or anything really. Once you’ve finished your Sims, click done and you’ll be taken to the main family screen you started on. If you made any mistakes on a sim then click their face then the “Edit sim” button near the bottom. If you don’t want a particular sim, click their face and choose the “Delete sim” button, this is not undoable. Once you’re completely satisfied and 100% happy with your family click done. Remember you can never return to edit a sim again.

[edit] Mode Information

Live mode - Live mode is probably the most important mode in the entire game, this is the only mode in which your Sims can live and interact in. This mode is presented by a little symbol of 2 people. You can shortcut to live mode by pressing "F1". This is the mode which Sims can fulfil their needs, go to work, interact with other Sims and cause miniature disasters in their own homes.

Buy mode - Buy mode plays an important roll too. It is the mode, which you can buy and sell items using their hard earned simoleans. A chair and a lamp represent this mode; the shortcut is "F2". There are a few restrictions to where you play objects; you cannot place any objects within the highlighted grid around another object. You can rotate objects by holding down your mouse button and dragging/swinging your mouse in the direction you want the object to go; click again to place the object.

Build mode - Build mode is the only mode where you can build walls and fences and add a roof to your house. You can also use build mode to build a pool, level the terrain or make ponds.

[edit] Location guide

In Makin' Magic, you're given a rather interesting new sub-neighbourhood which your Sims can also move into as well as visit.

Visiting - To visit the new sub neighbourhood "Magic Town" you can either have your Sims call up a ride on the phone, which brings you a large hot air balloon for your Sims to ride in. But there is also another way, your Sims can place a "Hole in the ground" in their gardens and use that to visit Magic Town. Whilst they are there Sims can try their hand at putting on a magic show or battle against their friends or even enemies. Both of these can earn you magi-coins, which I will talk about later. Also, while Sims are in Magic Town, they can ride roller coaster rides, buy magical items and perform tasks for the vendors in exchange for some rares or magi-coins.

Living - Not many Sims sub-neighbourhoods allow you to live there but Magic town is a different story. You see, if your sims can collect enough magi-coins from duels and shows, they can use them to buy a spooky house in Magic Town, this means that you can go to places in Magic Town quicker, and for free!

[edit] House construction guide

When building your Sims house, you need the essentials for them to survive. If you're a bit strapped for cash, then just remember to buy the basics, a fridge, a bed, a toilet and a sink.

If you want to be a bit more adventurous, try building a nice little home. Sims prefer big spacious rooms than small and cramped rooms. We don't know why either but they would rather have a giant dark room than a tiny room filled with lights and windows.

So if you want to build a house, which makes your Sims feel happy, make sure you include the basics (Plus more if you have the extra cash, try investing in plenty of things to keep Sims busy) and big, spacious rooms.

[edit] Magical Rewards

Solar Powered Geraniums These are colourful flowers that are pretty to look at. They go through three stages of growth. When they are fully grown they can be used as end tables.

Root of the Problem By far the worst magical growth you can get. They are brown roots that appear. They have three stages of growth and have no use at all.

Beanstalks Beanstalks are climbable after they've grown to about 16/17 segments, but not all beanstalks will grow that high as each beanstalk has a set height it will grow to. The value of the treasure to 3 Magic Beans, and the giant is the sims creator Will Wright who does nothing but sleep.

Crystals The magic crystals grant whoever touches them magical abilities. There are seven crystals to collect and they come in a variety of different colours, if you want your own magical crystal then cast 10 spells every 6 hours if you live in Magic Town or 15 spells if you live in Simcity. Each crystal will teach the ability 3 times if you live in a regular lot, or 5 times if you live in Magic Town.

Yellow/Gold-Magic Trick White-Levitate Red-Hot Foot Green-Spook Blue-Hand Buzzer Purple-Teleport Black-Extinguish


[edit] Skill guide

In the Sims, there are some basic skills. These are cooking, mechanical, charisma, body, logic and creativity. These skills can be enhanced by certain objects and can help your Sims climb certain career ladders. Here I will talk briefly over what each skill does.

Cooking - You can gain cooking skill by reading a cookbook on the bookcase. A higher cooking skill decreases the chance that the stove will catch fire whilst your sim is cooking; it also unlocks new and exciting dishes for your Sims to try.

Mechanical - You can gain mechanical skill points by reading a mechanical book from the bookcase; mechanical skill allows Sims to repair objects much quicker and much easier.

Charisma - Charisma can be gained by practicing public speaking in a mirror.

Body - Body skill can be gained by working out at an exercise machine or swimming in the pool.

Logic - You can gain logic skill by playing chess. Having higher logic skill makes your Sims better at chess and with some expansion packs they can make special items.

Creativity - Creativity skill can be gained by painting, playing the piano or playing the guitar. As they gain more skill they can paint better pictures and play more complicated songs on instruments.

[edit] Money Making

Earning those simoleans

Getting a job - Well, this is quite an obvious one, getting a job. It's so simple! Just wait for Nancy to deliver the newspaper and select "Find a job". If your sim is in a good mood they'll go running (Almost) to the newspaper to find a suitable job, there's plenty to choose from so you're sure to find one you like. Of course, there is another way of getting a job. You can buy/"hire" a computer (I'll talk about hiring later) and you get a few more job options. Don't forget that although your sims don't earn much in the begining, if they work hard and build skills than they will get promotions and can make their way to the top of the career ladder and earn thousands each day!

"Rent" your items - You can now "rent" items. This means that you can buy your items, use them and get all of your money back. But there is a small hitch to this. You must return your item by midnight that same day, so I wouldn't recommend buying it any later than early evening.

Skill build and make money... at the same time! - Yes that's right, you can multi-task! If you buy an easel, then your sims can gain creativity skill and sell their completed paintings at the end. Easy money.

Item appriciation - With some items, they lose value over time, which is understandable. But if you wait a little longer, and I find this works best with things like paintings, then they begin to gain value over time. This means, you can leave the painting for a long period of time and it will slowly go up in value, so after a while you can sell it for about $500-$1000.

Earning magi coins!

With makin magic, Sims get a new currency called "Magi-coins" these can be earned in many different ways, and can be spent on various magical items or even a house in magic town!

On with the show! - If you want to earn magi-coins then send your Sims down to magic town and have them put on a show! If they perform a trick successfully then they will earn plenty of magi-coins. They can do various things like charm a deadly snake, wake a mummy, levitate a beautiful assistant or go for the old fashioned pull a rabbit out of their hat. Of course these are just samples of the kind of shows you can put on.

I challenge you! - Your Sims can now duel! To have a magical duel against a certain sim, click on the Magic Arena and select your opponent. Sims are awarded magi coins for winning the most rounds by casting the more powerful spell. Don't worry if you lose, you're awarded magi-coins just for participating.

There are many ways to earn magi-coins, they are just some examples, try exploring magic town and see what you can find.

[edit] Spells and Charms

[edit] Adult’s Spells

Spell - Toadification Ingredients: Butter, Toadstools, Toad Sweat

Effects: This spell will turn the victim into a hopping green toad, which can be kissed. Kissing the toad can sometimes yield you some Toad Sweat.

Charm - Beauty or Beast Ingredients: Beeswax, Beeswax, Beeswax

Effects: This charm can be used to change the casting sim's appearance. There are a number of different forms for both male and female sims. Male-a weird purple and silver-clothed person, a vampire, a werewolf, a headless man, a genie, a goblin, a hunchback and a minotaur. Female-a weird purple and silver-clothed person, a vampire, a werewolf, a witch, a genie, a weird ogre-type creature with horns, an old crone and a pixie.

Spell - Relationship Boost Ingredients: Honey, Honey, Pixie Dust

Effects: This spell can be used on any sim to give your relationship with them a boost by about 25 daily relationship points.

Charm - Horn of Plenty Ingredients: Golden Thread, Magic Beans, Magic Beans

Effects: This charm will generate about 4-5 plates of food and place them on any nearby surfaces, mainly dinner tables or counters.

Spell - Enchant Ingredients: Butter, Toadstools, Pixie Dust

Effects: This spell will bring some inanimate objects to life.

Charm – Dish wash Ingredients: Golden Thread, Golden Thread, Llama Spit

Effects: This charm will clean any dirty dishes on your lot.

Spell - Get Happy Ingredients: Honey, Grapes, Pixie Dust

Effects: This spell can be used on a sim to give them an instant boost in mood.

Charm – Rain of Riches Ingredients: Beeswax, Rubber Chicken, Diamond Dust

Effects: This charm can only be used once. This charm will generate piles of coins and treasure chests filled with coins and precious jewels.

Charm - Shed Your Skin Ingredients: Beeswax, Beeswax, Sands of Time

Effects: This charm will turn the casting sim into a ghost of sorts.

Spell - Smiley Face Ingredients: Honey, Garlic, Toad Sweat

Effects: This spell will make the sim you cast the spell on a friend, bringing the relationship score up to the 50s.

Charm - Polar Attraction Ingredients: Beeswax, Dragon Scales, Llama Spit

Effects: This charm will result in positive social interactions and responses from other sims.

Spell - Banish Ingredients: Butter, Snake Venom, Garlic

Effects: This spell will remove a sim from your lot if it is a visiting sim.

Charm - Clone Drone Ingredients: Beeswax, Sands of Time, Pegasus Feather

Effects: This charm will create an exact clone of your sim.

Charm - Perfect Garden Ingredients: Golden Thread, Magic Beans, Four-leaf Clover

Effects: This charm will make all plants be fully-grown instantly.


Charm - Magic Mood Ingredients: Beeswax, Magic Beans, Glacial Glass

Effects: This charm will give the caster, or everybody in the family, a boost to all their motives, except for Room.

Spell - Lovestruck Ingredients: Honey, Dragon Tears, Pixie Dust

Effects: This spell will make the sim you cast it on fall in love with the caster.

Spell - Hypnotize Ingredients: Butter, Toad Sweat, Clown Confetti

Effects: Hypnotize a sim and make them do one of three actions: Plead; Dance or Kiss. Each will give your relationship with the sim a boost.

Charm - Of House and Home Ingredients: Golden Thread, Glacial Glass, Pegasus Feather

Effects: Summon the cleaning spirit Wally O' Wisp to clean your house for you quickly and efficiently at no cost to you.

Spell - The Big Question Ingredients: Honey, Clown Confetti, Wizard Eyelashes

Effects: Make a sim fall in love with you and instanty marry you.

Charm - The Price of Fame Ingredients: Beeswax, Diamond Dust, Black Roses

Effects: The sim using the charm will change to the Superstar career track and have a star level of 4.5 Celebrity.

Spell - A Friend Indeed Ingredients: Butter, Pet Treats!, Clown Confetti

Effects: This spell will turn your pet into a human and is irreversible.

[edit] Children’s spells

Charm - Beauty or Beast Jr. Ingredients: Toadstools, Toadstools, Toadstools

Effects: This 'charm' can be used to change the kid's appearance, like with the adult version of the spell. There are two 'costumes' for each gender of child.

Spell - Get Happy Jr. Ingredients: Toadstools, Dragon Scales, Faerie Dust

Effects: Gives the victim a boost to their motives, except Room.

Spell - Enchant Ingredients: Faerie Dust, Faerie Dust, Dragon Tears

Effects: Brings certain inanimate objects to life.

Charm - No More Puddles? Ingredients: Toadstools, Toadstools, Dragon Tears

Effects: Brings caster's Hygiene bar up to full.

Charm - Make Cakes Ingredients: Toadstools, Toadstools, Faerie Dust

Effects: Generates cakes for child to eat.

Spell - Smiley Face Jr. Ingredients: Dragon Tears, Dragon Tears, Faerie Dust

Effects: Generate an instant friend.

Charm - Invisible Friend Ingredients: Toadstools, Faerie Dust, Faerie Dust

Effects: Creates an 'invisible' friend for the child to play with and talk to.


Charm - Clone Drone Jr. Ingredients: Toadstools, Dragon Tears, Dragon Scales

Effects: Creates a clone of the casting child who can go to school for them.

Charm - Age of Instant Ingredients: Toadstools, Dragon Scales, Dragon Scales

Effects: Child will grow up into a functioning member of society, or they'll become a lazy good-for-nothing and laze about your house all day.

[edit] Item list

Seating

Steeling Beauty Deck Chair Size: 1x1 Price: $95 Mood: Comfort 2 Skills: None

Champignon Toadstool Chair Size: 1x1 Price: $121 Mood: Comfort 2 Skills: None

Steeling Beauty Loveseat Size: 1x2 Price: $139 Mood: Comfort 2, Energy 4 Skills: None

Sammy's best recliner Size: 2x1 Price: $149 Mood: Comfort 3, Energy 1 Skills: None

The Sammy SandDollar Seating Solution Size: 1x1 Price: $191 Mood: Comfort 3 Skills: None

Kathedra Dining Chair Size: 1x1 Price: $199 Mood: Comfort 3 Skills: None

Suffah Collacare Bench Size: 1x2 Price: $239 Mood: Comfort 2 Skills: None

Sammy's Stretch-out Sofa Size: 1x3 Price::$300 Mood: Comfort 4, Energy 5

Ode to a Haunted Chair Size: 1x1 Price: $499 Mood: Comfort 4, Room 1 Skills: None

Papa's Chair Size: 1x1 Price: $1,100 Mood: Comfort 8, Room 3 Skills: None

Beds

Midnight Mystery Canopy Bed Size: 2x3 Price: $4,999 Mood: Comfort 10, Energy 10, Room 5

Surfaces

Authentic Barrel by Amos T.R. Cooper Inc. Size: 1x1 Price: $45 Mood: None Skills: None

Tragic Magic Basket Size: 1x1 Price: $92 Mood: None Skills: None

Steeling Beauty Deck Table Size: 1x1 Price: $145 Mood: None Skills: None

Truly Charming End Table Size: 1x1 Price: $205 Mood: Room 1 Skills: None

The Tabletop Treasure Size: 1x1 Price: $245 Mood: None Skills: None Mama's Table Size: 1x2 Price: $419 Mood: Room 2 Skills: None

DellaGiorno Kitchen Counter Size: 1x1 Price: $599 Mood: None Skills: None

Appliances

Colonial Duties Tea Set Size: 1x1 Price: $300 Mood: Bladder -2, Energy 2 Skills: None

Pops O' Corn Deluxe Stand Size: 2x1 Price: $519 Mood: Hunger 2 Skills: None

Stink Smasher 20X6 Size: 1x2 Price: $575 Mood: Room 1 Skills: None

Standard-Plus Brick Oven for Bakers Size: 1x1 Price: $899 Mood: Hunger 6 Skills: None

Whimsy Wash Dishwasher by Kitchen Art Size: 1x2 Price: $1,150 Mood: Room 1 Skills: None

Thermacotta Dual-Fuel Range Size: 1x1 Price: $1,900 Mood: Hunger 9, Room 1 Skills: None

La Frigorifero by Belconi Size: 1x1 Price: $2,950 Mood: Hunger 10, Room 1 Skills: None

Plumbing

The B.A. Drain Outhouse 3000 Size: 1x2 Price: $319 Mood: Hygeine -1, Bladder 4 Skills: None

Really Rustic Style Kitchen Sink Size: 1x1 Price: $699 Mood: Hygeine 3, Room 2 Skills: None

Lighting

Amber Ashes Outdoor Candle Size: 1x1 Price: $45 Mood: None Skills: None

Standing Torch by Fiehr Size: 1x1 Price: $99 Mood: None Skills: None

Smoky Topaz Wall Seonce Size: 1x1 Price: $145 Mood: Room 1 Skills: None

Turkish Turmoil Wall Seonce Size: 1x1 Price: $155 Mood: Room 1 Skills: None

Faux Gas Glass Light Size: 1x1 Price: $199 Mood: Room 1 Skills: None

Romani Candle Lantern Size: 1x1 Price: $285 Mood: Room 1 Skills: None

Decorative

Balloon Sculpture Size: 1x1 Price: $23 Mood: Room 1 Skills: None

"Swami Slicer and the Box of Mystery" Size: 1x1 Price: $39 Mood: Room 1 Skills: None

"The Basket Case" Size: 1x1 Price: $39 Mood: Room 1 Skills: None

Maid in the Shade Size: 1x1 Price: $71 Mood: None Skills: None

"Winner Ev'ry Time" Awning Size: 1x1 Price: $72 Mood: None Skills: None

Celestial Ceiling Awning Size: 1x1 Price: $74 Mood: None Skills: None

Sandy Shoreline Shadowbox Size: 1x1 Price: $99 Mood: Room 1 Skills: None

"Sleight of Mind" Sandwichboard Sign Size: 1x1 Price: $99 Mood: Room 1 Skills: None

Domesticated Grape Leaf Ivy Size: 1x1 Price: $111 Mood: Room 2 Skills: None

"Code of the Carny" Size: 1x2 Price: $135 Mood: Room 1 Skills: None

Mr. Bones Does Broadway Size: 1x2 Price: $155 Mood: Room 1 Skills: None

"Zombo the Effervescent" Size: 1x2 Price: $208 Mood: Room 2 Skills: None

Peonies in White Size: 1x1 Price: $333 Mood: Room 3 Skills: None

The Bothersome Blades Size: 1x1 Price: $439 Mood: Room 3 Skills: None

Rug by Erin M, Designer Size: 1x2 Price: $537 Mood: Room 3 Skills: None

Solar Stiches Tapestry Size: 1x2 Price: $684 Mood: Room 3 Skills: None

Effacing Edifice Size: 1x2 Price: $800 Mood: Room 3 Skills: None

The Tomb of Sometimes Why Size: 2x1 Price: $1,555 Mood: Room 4 Skills: None

All's Well that Ends Well (Fancy) Size: 2x2 Price: $2,333 Mood: Room 4 Skills: None

Maniacal Melvin Maquette Size: 2x2 Price: $5,499 Mood: Room 7 Skills: None

Miscellaneous

A Sim's Guide to Cooking Size: 1x1 Price: $89 Mood: None Skills: None

A Hole in the Ground Size: 1x1 Price: $89 Mood: None Skills: None

The MagiCo NeoMagical Newt Size: 1x2 Price: $99 Mood: None Skills: None

Spellbound Wand Charger by MagiCo Size: 1x1 Price: $129 Mood: None Skills: None

The Start Here Spell Book, Version 2.0 Size: 1x1 Price: $149 Mood: None Skills: None

The Start Here Spell Book, Original Size: 1x1 Price: $159 Mood: None Skills: None

EverAfter Crafter Size: 1x2 Price: $199 Mood: None Skills: None

Visions of Sugarplums Size: 1x2 Price: $325 Mood: Fun 3 Skills: None

Checker Set Too Size: 1x1 Price: $399 Mood: Fun 2 Skills: Logic

Prick-Me-Not Spinning Wheel Size: 1x2 Price: $419 Mood: None Skills: Mechanical

Old-Fashioned Butter Churn Size: 1x2 Price: $449 Mood: None Skills: Cooking

Alacazam Stand by MagiCo, Inc. Size: 1x2 Price: $562 Mood: Fun 5 Skills: None

A Pressing Feeling Size: 1x2 Price: $599 Mood: None Skills: None

Wax 'n Honey Maker Size: 1x2 Price: $875 Mood: None Skills: Cooking

Taste of the Vine Nectar Bar Size: 1x1 Price: $899 Mood: Room 2 Skills: None

Craft-a-Gargoyle Size: 1x2 Price: $1,120 Mood: None Skills: Mechanical

'Bag-O-Bones' Skeleton Closet Size: 1x3 Price: $3,999 Mood: None Skills: None

Magic Town Only

Trick or Trash Receptacle Size: 1x1 Price: $19 Mood: None Skills: None

Thattaway Pointing Sign Size: 1x1 Price: $33 Mood: Room 1 Skills: None

Extra Rickety Ride Sign Size: 1x1 Price: $39 Mood: Room 1 Skills: None

Commercial-grade Sublimisign Size: 1x1 Price: $99 Mood: Room 1 Skills: None

Kurrency Kiosk LX Size: 1x1 Price: $99 Mood: None Skills: None

Mr. Bones' Favorite Haunt Size: 1x1 Price: $99 Mood: None Skills: None

Subliminal Suggestion Signage Size: 1x1 Price: $99 Mood: None Skills: None

Solar Powered Geraniums Size: 1x1 Price: $149 Mood: None Skills: None

Doctor Sebastian Hyde, Self-Portrait Size: 1x1 Price: $199 Mood: Room 1 Skills: None

The Root of the Problem Size: 1x1 Price: $199 Mood: None Skills: None

Leslie Giggham Fluttersbeak, October Hunt Size: 1x1 Price: $209 Mood: None Skills: None

August J. Stuffiman IV, Legendary Gentleman Size: 1x1 Price: $229 Mood: Room 1 Skills: None

Agnes Elizabeth Steadman, A Portrait Size: 1x1 Price: $239 Mood: Room 1 Skills: None

Deluxe "Air-Puft" Candy Floss Cart Size: 2x2 Price: $342 Mood: Hunger 2 Skills: None

Justa Beanstalk Size: 1x1 Price: $399 Mood: None Skills: None

Lotta's Foodstuffs Size: 1x1 Price: $649 Mood: None Skills: None

Meriklime Berry Display Size: 1x1 Price: $699 Mood: None Skills: None

Hidimant Food Display Size: 1x1 Price: $949 Mood: None Skills: None

Golden Meriklime Display Size: 1x1 Price: $999 Mood: None Skills: None

Final Word Fortune Machine Size: 1x1 Price: $1,199 Mood: Fun 4 Skills: None

Blind the Cyclops Size: 1x1 Price: $1,999 Mood: Fun 6 Skills: None

Madame Magar's Gulyás Goulash Size: 2x2 Price: $4,545 Mood: Hunger 4 Skills: None

Ghoulish Graveyard Gumbo Size: 2x2 Price: $5,555 Mood: Hunger 5 Skills: None

Faerie Mara's Odds and Ends Size: 3x4 Price: $8,000 Mood: None Skills: None

Wagon o' Wares Size: 3x4 Price: $8,100 Mood: None Skills: None

All Things Draconic Size: 3x4 Price: $8,200 Mood: None Skills: None

The Left Bank Size: 3x3 Price: $399 Mood: None Skills: None

The Right Most Taken Size: 3x3 Price: $399 Mood: None Skills: None

The Straight and Narrow Size: 3x3 Price: $399 Mood: None Skills: None

Nagganaste and His Pet Cobra Cyril Size: 1x3 Price: $888 Mood: None Skills: None

Hole of Harmony Mini-Golf Size: 2x6 Price: $1,300 Mood: Fun 7 Skills: None

Veel Geluk Windmill Green Size: 2x5 Price: $1,400 Mood: Fun 7 Skills: None

Clown O' Tears Mini Golf Size: 3x6 Price: $1,450 Mood: Fun 7 Skills: None

Princess Run Golf Trap Size: 3x7 Price: $1,500 Mood: Fun 7 Skills: None

Spooky Tombstone Puzzle Size: 3x3 Price: $5,996 Mood: None Skills: None

Even More Magic Than Before Size: 3x6 Price: $17,999 Mood: None Skills: None

Diametric Dueling Device Size: 3x6 Price: $21,000 Mood: None Skills: None

Electro's Spooky Laboratory Size: 3x6 Price: $23,339 Mood: None Skills: None

The Haunted Belfry Ride Size: 5x5 Price: $26,999 Mood: Fun 10 Skills: None

The Haunted Gatehouse Ride Size: 5x5 Price: $26,999 Mood: Fun 10 Skills: None

The Haunted Graveyard Ride Size: 5x5 Price: $26,999 Mood: Fun 10 Skills: None

Awfully Fun House Coaster Size: 5x5 Price: $27,999 Mood: Fun 10 Skills: None

Clowning Around Mayhem Coaster Size: 5x5 Price: $27,999 Mood: Fun 10 Skills: None

The Mind of a Cereal Killer Coaster Size: 5x5 Price: $27,999 Mood: Fun 10 Skills: None

Related Threads

i need help on magic!!!!!!!!!!!!!!!!!!!!! (sims makin' magic) - last post by @ Mar 17, 2004
Who thinks they should make a Makin magic expansion pack for the sims 2? - last post @ Mar 23, 2007
the sims makin magic help - last post by @ Sep 7, 2004
Gta 3, Sims Unleashed, Sims Makin Magic - last post @ Dec 11, 2003
Makin' Magic - last post by @ Sep 8, 2008
Last edited by Divinorse on 8 May 2010 at 12:32
This page has been accessed 7,195 times.