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The Sims

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The Sims

North American Box Art
DeveloperMaxis
PublisherElectronic Arts
PlatformMicrosoft Windows,

Linux, Mac OS, Playstation 2, Xbox, Gamecube,

Nintendo DS
Release Date(s)1998 (NA)
GenreLife simulation game, god game
Rating(T) Teen


The Sims is the first big Sims game created by Maxis. Their previous titles such as SimCity were made for the casual gamer, however Will Wright had bigger and better ideas. After putting forward his idea of controlling an entire household and allowing them to perform various interactions, the rest of the Maxis team said that their equipment was no where near advanced enough to make this happen. However as a few years passed, technology improved and so The Sims was born.

Taking care of Sims needs

For an in-depth guide on how to take care of a Sim's needs, check the Motives page.

Money making guide

Get a job! - Well, this is quite an obvious one, getting a job, and it’s one of the first things you should do once you’ve moved your sim in, as they’ll need a stable source of income to live. It's so simple! Just wait for Nancy to deliver the newspaper and select "Find a job". If your sim is in a good mood they'll go running (Almost) to the newspaper to find a suitable job, don't forget that with The Sims, you get one job option if you use the newspaper, but 3 if they search on the computer. There are a few job options and if you don’t like any of them, just wait until the next day. Of course, there is another way of getting a job. You can buy a computer and you get a few more job options. Don't forget that although your Sims don't earn much in the beginning, if they work hard and build skills than they will get promotions and can make their way to the top of the career ladder and earn thousands each day!

"Rent" your items - You can "rent" items. This means that you can buy your items, use them and get all of your money back. But there is a small hitch to this. You must return your item by midnight that same day, so I wouldn't recommend buying it any later than early evening. So for example, If you wanted your sim to find a job through the computer, but they don’t have enough money, just buy a computer in the morning, have them hunt for a job with a lot of pay and return it straight after. Unless of course they want to play games for a while to get their fun up too, in which case, return it by midnight.

Skill build and make money... at the same time! - Multi-task! If you buy an easel, then your Sims can gain creativity skill and sell their completed paintings at the end. Easy money. Of course, your Sims must remember to work on all skills, It’ll help them up the career ladder

Item appreciation - With some items, they lose value over time, which is understandable. But if you wait a little longer, and I find this works best with things like paintings, statues and other artwork, then they begin to gain value over time. This means, you can leave a painting for a long period of time and it will slowly go up in value, so after a while you can sell it for about $500-$1000. It hasn’t been confirmed, but if the sim who created the painting dies, it goes up in value even more!


System Requirements

· Operating system: Windows 95/98/xp

· Sound card: directx 7.0 compatible

· Processor: 233 MHz

· Directx: version 7.0

· Memory: 64 MB RAM

· Input: Keyboard, Mouse

· Hard Drive: 1.4GB

· CD-DVD: 4 speeds

· Graphics: 2MB


Major portions of this page were written by: Choccy Choccy
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