The Sims

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The Sims Logo.png


The Sims
The sims.png
North American Box Art
DeveloperMaxis
PublisherElectronic Arts
PlatformPC
Release Date(s)1998 (NA)
GenreSimulation
Rating(T) Teen

[edit] Summary of The Sims

The Sims is the first big Sims game created by Maxis. Their previous titles such as SimCity were made for the casual gamer, however Will Wright had bigger and better ideas. After putting forward his idea of controlling an entire household and allowing them to perform various interactions, the rest of the Maxis team said that their equipment was no where near advanced enough to make this happen. However as a few years passed, technology improved and so The Sims was born.


Do you want to creat-a-famiy?



[edit] Character Creation

The process of creating a character in The Sims [PC] game is one of the very first features you will ever experience. There are eight steps to create-a-family.

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[edit] The Steps

1. The first step to creating your sim would be to name it. When creating a sim, whether or not the family consists of one sim or more, you are required to make a last name and first name for that sim. Last names will separate sim families from other families already made.


2. The second step to creating a sim is choosing the sim’s gender. In every sim game there is a choice of your sim being a male or female.


3. The third step to creating a sim is choosing your sim’s skin color. There are three choices to choose from, a light skin tone, a tan skin tone, and a dark skin tone.


4. The fourth step to creating a sim is choosing what age it will be. There are only two stages of age to choose from for your sim to be. These choices are, ether an adult or child. And if your only going to have a household consisting of one sim, the sim must be an adult, a child cannot run a family household. If the household would have more than one sim, the adult would be able to lead over the other sims and then that would enable you to create child sims for that family.


5. The fifth step-Choose a head!


6. The sixth step-Choose a body.


7. The seventh step of creating a sim is choosing the sim’s personality. There are six different categories and these include: Neat, Outgoing, Active, Playful, and Nice.

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Neat: The more points you give to this category the more likely your sim will be neat. They will be more attentive when doing common household things such as flushing the toilet, putting books back after reading, throwing food away after eating it, etc. The less points you give to this category will make your sim more messy. They will tend to do the opposite of flushing the toilet, putting books back, throwing food away, etc.


Outgoing: The more points you give to this category the more likely your sim is to be interactive and outgoing to other sims. Sims with a lot of outgoing points are always very social and are good at making friends. This is the opposite for sims who are more shy than outgoing, and this can happen when they don’t have many points in this category.


Active: The more points you give to this category the more active and healthy your sim will be. Sims with more active points than others usually enjoy exercising more and staying in fit shape. They also tend to have high body skills. Sims with less points in the active category are more lazy and like to just sit around and not exercise.


Playful: The more points you give to this category the more playful and funny a sim will be. They tend to laugh a lot and enjoy other sims jokes. Sims with high playful points also are easy to get a long with and are just carefree, taking life one step at a time. While, sims with less playful points tend to be very serious about things. They not only aren’t too friendly with jokes and all but they also take their life, their job, and other things very seriously.


Nice: The more points you give to this category the more nice and friendly a sim will be. Sims with high points to their nice category are always very friendly and overall just nice to other sims. Other sims really enjoy talking to these type of sims. But sims with low points in the nice category tend to be mean and not so friendly to other sims.


8. For every sim that you create there is a feature of making a biography for that sim. Use this feature to describe your sim.


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[edit] Items in the Buy Mode

There are eight different categories that items are placed in. These all are incorporated from the buy mode portion from The Sims [PC] game. These include: Seating, Electronics, Lighting, Surfaces, Decorative, Appliances, Plumbing, and Miscellaneous categories. In each of these categories there are sub-categories to divide the items up even more to be best placed in each section and to help those who want to buy an item find it as fast as possible.


[edit] Making Money

There are many strategic ways to making money in The Sims [PC] game. These include climbing the career track of a job, item appreciation, renting items, and painting. Any sim who gets a job and does successful in it will make money. Sims who use their creativity to paint for cash will have a chance to make money as well but not in as large amounts as you would receive from jobs.


Getting a job is one of the easiest and most efficient ways to make money. There are two ways for your Sim to delve into the work force. Selecting the "Find a Job" options from either the newspaper, delivered every morning by Nancy, (offers one career per day) or via a home computer, which must be bought and placed at a desk with a chair to be operational (offers 3 options per day). You may choose one of many promising careers for your eager Sim, ranging from Medicine to Business. To succeed in a job, your Sim must build their skills (to the required level(s) that their job entails), make the amount of friends required, and be in an overall good mood. If your Sim constantly goes to work with all three of those requirements met, promotions, money and happiness will follow.


[edit] Climbing that Career

There are 10 careers that are in The Sims game and they are all great for making money. Theses new careers are: Life of Crime, Science, Business, Entertainment, Law Enforcement, Medicine, Military, Politics, Pro Athlete, and Xtreme. Because these are the only careers in The Sims game I would expect you to try these jobs to begin becoming successful enough to make some money from them.


To become successful in any career you must pay attention to these things: your sims motives before and after going to work, the skills needed for each job level, and the amount of friends needed. These three things are what contributes to how well your sim will do on their job and they determine whether or not the sim gets a promotion.


Make sure your sims motives are full.

[edit] Taking Care of Needs

Sims all have needs that can only be fulfilled by using certain objects than increase a certain need's level. For example, if your Sim's hygiene is suffering in the red zone, you will need to get them into either the bath, shower or hot tub. If your Sim is famished, be sure to feed them, as once the need drops low enough, there's a chance that they will die.

For an in-depth guide on how to take care of a Sim's needs, check the Motives page.


[edit] The Skills

In each level of a job career track there may or may not be a required skill your sim must have to move to the next level of that career. The very first levels of a career track do not always have required skills for your sim to have to being promoted so this makes things easier. But as your sim climbs the ladder of success in that career they will need to gain the skills required for that certain career track in order to getting promoted, having a certain skill is required and must be done before a sim gets a promotion. The best ways to getting your sims to gain skills is to just make sure their motives are high and that you have enough time to gain that skill before the car comes to pick your sim up for work.


Note: As you get higher in the levels of a career skills may become hard to gain so make sure to plan out which days your sim will work to gain more skills, etc.


[edit] The Friends

The third concept to any job in a career track is the amount of friends you may need to gain to getting yourself a promotion. In the first few levels of a career the amount of friends you may need is slim to one or two or maybe even none. But as you begin to climb higher in the levels of a career the amount of friends you may need will rise. To make friends just make sure to keep talking with sim neighbors and relatives. Make sure to not neglect them and talk to them over the phone as often as possible to keep your relationship with these other sims high. Repeat this process with all sims that your sim may meet to get as many friends as you may need to climbing to the top of whatever career track you have chosen.


Now that you have become more adjusted to the three concepts of getting a promotion in any career track you are set for success. Repeat the processes explained above to climb the ladder in your career, and you will soon see as you make it closer to the top that you will begin to make quite a nice amount of money. And you can say to yourself, I did all this without even using cheat codes, what an accomplish!


[edit] Painting Your Creativity

Besides actually getting a job and working for money that way sims who do not have time or the wish to get a job can simply use their creativity skill to paint and make money by selling their paintings. I wouldn’t suggest you try this way of making money though because you will only make small amounts of money and that’s not too much to get by on, definitely not the way of life your sim should have.


Simply, if you decide to become a painter though, all you need is an easel and creativity skill. What I would suggest, before actually becoming a large-scale painter, I would get your sims creativity skill up high enough so that they can paint faster and make more money off their paintings.


Once this is done just paint a few paintings each day to make some money. Make sure you are well-rested and your sim’s motives are high as well because if they are low your sim is not as likely to paint as they would if their motives were high.


[edit] "Rent" your items

You can "rent" items. This means that you can buy your items, use them and get all of your money back. But there is a small catch to this: you must return your item by midnight that same day, so it's not recommended that you buy any items later than early evening. For example, if you wanted your sim to find a job through the computer, but they don’t have enough money, just buy a computer in the morning, have them hunt for a job with a lot of pay and return it straight after.


[edit] Skill build and make money... at the same time!

Multi-task! If you buy an easel, then your Sims can gain creativity skill and sell their completed paintings at the end. Easy money, skill building and a bonus increase in the fun need.


[edit] Item depreciation and appreciation

All items you purchase for your Sims eventually go down in value, making selling them back after use not very profitable (unless you return it the same day). On the other hand, paintings and statues have the reverse effect. They get an 'appreciation value' which rises the longer you keep the object on a lot. This means, you can leave a painting for a long period of time and it will slowly go up in value, meaning that after a while, you can sell it for much more that it's original value. It hasn’t been confirmed, but if your Sim paints a picture and later dies, the painting goes up in value even more!


[edit] Careers

Children have only one job in this game, considering they never grow up; school. They have no days off, but are picked up by a bus at 7am every morning and returned home at 3pm each afternoon. There aren't any homework assignments for school in The Sims. Just like for an adult's regular job there is a panel with a person sitting at a desk. If you click on that, it will show the words "Report Card" and then a letter-grade. Also the same as the adults, right next to that symbol of a person at a desk are little bars. These bars show how far along the child is in their academics. For example, a child with an A+ will have all of the little bars filled in with light blue. Beware, though. If your child doesn't attend school, then their grade will drop by one letter grade a day (to make sure they will go every day, keep them in a good mood) and when their grade drops, they will be on their way to being sent to Military School. You are given a warning once the child's grade drops to a D, and if they don't attend school the next day they will have a D, sending them to Military School. Once sent to Military School, the child disappears from the family and does not return home.


Jobs for adults are found on the computer or in the newspaper. Each day there is a new one to choose from. Different career tracks include: X-treme, Law Enforcement, Life of Crime, Business, Military, Medicine, Science, and Pro Athlete. To get a promotion, you have to meet all of the criteria given. To do this, you must click on the symbol of a man at a desk as seen on the bottom blue bar on your screen. There it will tell you the job your Sim has, their job performance, and a list of skills. If there is a white bar leading up to a certain point on one of the skills, those are the ones needed for your Sim to get a promotion. Another requirement for promotion for some stages of jobs are the amount of friends you need, which will be shown right below your Sim's job performance. Different jobs require different skills and number of friends. There are 10 stages to each job, though there are 12 bars. For example, if your Sim has 6 stages filled in, they are half-way there to being at the top of their career. For each promotion you receive, your salary for that day is doubled, and increases from the previous position you had (you might even get a better looking car!). There are different hours assigned to each job; some at night, some during the day. Those hours can vary depending on the promotions you receive. Remember however, if your shift is from 9am-3pm, then your carpool will arrive for you an hour before (at 8am). You can only miss one day of work, and on that day you get a call, warning you not to miss work again. The next time you do, you're fired. Once at the top of your career track, you may get a note saying that you have changed careers! You will be put at maybe level 7 of a politics track, when at first you were a pro athlete.



[edit] Skills

There are six different skills that the Sims [PC] game offers for Sims to gain. These being: Cooking, Mechanical, Creativity, Charisma, Logic, and Body. They are all key concepts to your sims life and will effect the amount of enjoyment you can get out of playing the game.


[edit] Cooking

To gain cooking skills you need to have a sim read from a book off of any bookshelf that has been purchased. Sims with high cooking skills always cook food that is more filling then sims who have low cooking skills. Sims with low cooking skills are also more prone to burning and catching the stove on fire when cooking it than Sims with high cooking skills.


Any adult sim can cook a meal on the stove whether or not their cooking skill is high or low. These meals being: Meal, Quick Meal, and Serve Meal. A meal is a single plate for only one sim with no second servings. A quick meal is also a single plate but one that has less food than a meal and can be finished faster. A serve meal is one large plate of food that all sims in a house hold can eat from, these being both adult and kid sims.


[edit] Mechanical

The mechanical skill is what determines how good a sim can repair something. To gain mechanical skills a sim must read from a book off of a bookcase. Sims with high mechanical skills will be able to repair many objects quite fast.


[edit] Creativity

Sims can gain creativity skills by playing the piano or actually trying to paint on an easel. Sims with high creativity will get paid more for selling their paintings then low creativity skilled sims.


[edit] Charisma

The charisma skill can be gained by practicing your speech through a mirror.


[edit] Logic

To gain logic you must first begin by practicing against or by yourself on a chess table. Sims who have higher logic skills than other sims can win easier against other when playing chess.


[edit] Body

To gain body skills your sim needs to exercise on a exercise machine.


[edit] Location Information

| Pre-made Lots | Pre-made Families | Pre-made Families in Create-a-Family Bin |


The Neighborhood.


The main place for your sims to live in is the neighborhood. There is only one neighborhood in The Sims [PC] game and even though it may appear small there are many different lots to choose from for your sim to build a house on. This neighborhood appears like one large, green land mass ready for sims to begin building houses on. Close to where the neighborhood begins is a sign with the name of the neighborhood “The Sims”. This sign can never be missed and it is what greets new sims as they make their way into the neighborhood.


If you get to the point in your game where you completely fill up the neighborhood of houses you can simply click the “construction” tool to evict a family from a house or destroy the house entirely, whatever will work best for you and your sim.


The neighborhood mode of The Sims [PC] game has many different features besides just the families and lots. There are also many other things that make up this part of the game such as the Create a Family Ben and Construction tool.


[edit] Neighborhood

The only neighborhood in The Sims [PC] game is known as Simville or Sim Valley. When you first begin playing the game you can notice that there are a few lots already made and some families as well. These include the Newbies and the Goths. The other houses, excluding the ones that these pre-made families live in are empty and ready for you to have a sim move into.


These already made houses can help when you do not fill like building a house from scratch but starting out with one entirely built for you already. The only other things you would need to do for this house would be to add some more items to help your sim live a happy life and keep their needs up. You will notice as you move sims into these lots that they are very spacious and limited with objects, some may only have a refrigerator, sink, and toilet, this is definitely not enough for a sim to live off of.

The Sims, Creat-A-Sim storage bin.










[edit] Pre-made Lots

[edit] 2 Sim Lane

2 Sim Lane.

 Cost: $50, 777


The house that sits on 2 Sim Lane isn’t even really a house it’s more like a mansion. It’s known for being one of the biggest properties all throughout the town, except, the only thing is, nobody lives there. Is it the outrageous price that gets buyers down or is there a secret that keeps sims away? Whatever the case may be, the house was definitely built fit for a sim. Along with several rooms the property has a pool and two balconies! Life just can’t get any better than that, right?


[edit] 3 Sim Lane

3 Sim Lane.

 Cost: $24, 793


3 Sim Lane has a house that altogether looks nice but is also very comfortable for any average sim. The price is just right to serve a sim who strives for a nice life who may also want to start a family. The house consists of two floors with two balconies. It also has an additional backyard deck for any hungry sim to cook hamburgers out on the grill.


[edit] 6 Sim Lane

6 Sim Lane.

 Cost: $10,206


6 Sim Lane is an apartment complex built to comfort only a few sims. One sim on it’s own will definitely find itself with a comfortable home on this lot but this isn’t the case for a family. Sim families who move here will need to add onto the house or they definitely will need to expect to have an altogether cramped and unhappy life. The house consists of a few rooms and one backyard deck.


[edit] 10 Sim Lane

10 Sim Lane.

 Cost: $14, 144


The house that sits on 10 Sim Lane may appear small but it’s just right for a newly wedded couple. The house could even fit the needs of a sim family even expecting a child. Even though it may appear cramped with the lack of rooms, each room has lots of space that definitely balances out the house. This house is only one story, has a nice pond in the back, a back porch, and lushes plant surrounds. Any sim who wants to buy a house on a low budget but also wants to provide a nice life for the family will have to be stupid not to buy this property, it’s perfect!


[edit] Pre-made Families

[edit] 5 Sim Lane

5 Sim Lane.

The Goth family resides in an old manor that is accompanied with many gravestones in the backyard. There is a mystery to these many graves. The neighbors often question if these sims died of a mere accident or was it murder? And the most unusual thing of all is, whose graves are those, does the Goth family know?


Family: Goth

Family Funds: $35,658

Family Friends: 0


[edit] Mortimer Goth

Mortimer Goth.

Mortimer Goth has always had a fondness for science and insects. In his early years he was brought up in the old country and has steadily grown into the modern age of life. Mortimer is a cheerful and outgoing family father.

Mortimer Goth.

Personality - Taurus

Neat 4

Outgoing 6

Active 4

Playful 7

Nice 4


[edit] Bella Goth

Bella Goth.

It’s never too surprising to hear that the every-so elegant Bella Goth has gone missing. But every-so-often she finds her way back home to her loving family. Without her the Goths wouldn’t be the same, the family is strong and they stick together through the rough patches of life. Bella is known for being athletic and she enjoys a variety of activities from golf all the way to miniature golf.

Bella Goth.

Personality - Cancer

Neat 7

Outgoing 3

Active 5

Playful 3

Nice 7



[edit] Cassandra Goth

Cassandra Goth.

The only child in the Goth family is Cassandra Goth. She is known, by many of the other sims in the neighborhood, to be very quiet and mysterious. Nobody ever actually knows what she may be thinking.

Cassandra Goth.

Personality - Cancer

Neat 7

Outgoing 2

Active 5

Playful 7

Nice 4



[edit] 7 Sim Lane

7 Sim Lane.

The Newbie Family lives in a small, brick house that is just the perfect size for a couple of two. The house consists of a back porch, bathroom, bedroom, and kitchen. Even though the lot may appear small this will definitely be one of the first places for you to learn the tricks and the trade of playing the sims.


Family: Newbie

Family Funds: 17,900

Family Friends: 0


[edit] Bob Newbie

Bob Newbie.

Bob and Betty Newbie are the newest family to the neighborhood. They both are first used as tutorial sims to help you become more adjusted to the many features in the game such as the live, buy, and build modes. Before you can ever actually play as these two sims you must help them to become more familiar to the neighborhood and finish with their tutorial.

Bob Newbie.

Personality - Aquarius

Neat 3

Outgoing 6

Active 4

Playful 6

Nice 6



[edit] Betty Newbie

Betty Newbie.

Bob and Betty Newbie are the newest family to the neighborhood. They both are first used as tutorial sims to help you become more adjusted to the many features in the game such as the live, buy, and build modes. Before you can ever actually play as these two sims you must help them to become more familiar to the neighborhood and finish with their tutorial.

Betty Newbie.

Personality - Aries

Neat 6

Outgoing 7

Active 4

Playful 3

Nice 5


[edit] Pre-made Families in Create a Family Bin

Family: Bachelor

Family Funds: 20,000

Family Friends: 0


[edit] Michael Bachelor

Michael Bachelor.

There isn’t much to say about Michael Bachelor besides the fact that he may be the only sim in the neighborhood to actually graduate from Sim College, even though there really isn’t one. After Michael has come out of college and moved into the neighborhood he really doesn’t know what he wants to do in his life, can you help Michael succeed?

Michael Bachelor.

Personality

Neat 2

Outgoing 8

Active 2

Playful 6

Nice 7





Family: Roomies

Family Funds: 20,000

Family Friends: 0


[edit] Chris Roomies

Chris Roomies.

The Roomies are very outgoing and nice sims. Chris and Melissa are roommates who are new to the neighborhood. Their main goal is to meet other sims so can you help them make new friends?

Chris Roomies.

Personality

Neat 5

Outgoing 5

Active 3

Playful 8

Nice 4




[edit] Melissa Roomies

Melissa Roomies.

The Roomies are very outgoing and nice sims. Melissa and Chris are roommates who are new to the neighborhood. Their main goal is to meet other sims so can you help them make new friends?

Melissa Roomies.

Personality

Neat 4

Outgoing 4

Active 4

Playful 7

Nice 6






Family: Pleasant

Family Funds: 20,000

Family Friends: 0


[edit] Jeff Pleasant

Jeff Pleasant.

Jeff Pleasant is although new to the neighborhood but also known as wanting to fulfill his lifelong goal of being the first sim to walk on Mars. Even though this is virtually impossible to do in The Sims game it’s still something that Jeff is striving for. Maybe with a little bit of lucky and a telescope this goal of his may finally come true?

Jeff Pleasant.

Personality

Neat 6

Outgoing 3

Active 6

Playful 4

Nice 6



[edit] Diane Pleasant

Diane Pleasant.

Diane is a very social sim but she is also very new to the neighborhood. Without any friends and only a family can you help set the Pleasants on their way up the social ladder?

Diane Pleasant.

Personality

Neat 5

Outgoing 8

Active 6

Playful 3

Nice 3




[edit] Daniel Pleasant

Daniel Pleasant.

Daniel and his sister Jennifer are the new children in the neighborhood. Although they are very social and want to succeed they have no friends. So can you help them to reach their goals in the neighborhood?

Daniel Pleasant.

Personality

Neat 2

Outgoing 3

Active 9

Playful 7

Nice 4



[edit] Jennifer Pleasant

Jennifer Pleasant.

Jennifer and her brother Daniel are the new children in the neighborhood. Although they are very social and want to succeed they have no friends. So can you help them to reach their goals in the neighborhood?

Jennifer Pleasant.

Personality

Neat 2

Outgoing 3

Active 9

Playful 7

Nice 4



[edit] Mode Information

The Sims (PC) has three main modes like all of the other Sims games have. These being the Live, the Buy, and the Build mode. Each mode is similar but also very different than the other in many ways. They all have many key concepts and many features that contribute to the Sims games. You will use these features that the modes provide throughout as you play the game and they will help you to do many things such as build, furnish, and live in houses.



[edit] The Sims: NPCs

In The Sims [PC] game it is you who has the decision of what your sim is to do in it’s everyday life, you have full control. But what you don’t have control over is the many Sim NPC’s that will appear in the game. NPC means: None-player-character. These sims will appear in the game for countless reasons. Some of these sims will be the ones that your sim calls for the many services such as: Repairmen, Gardener, Fireman, Police Women, and Pizza Delivery Guy. Whatever the service may be these sims are there to help, and get paid of course.



[edit] Features

There are many other features in The Sims [PC] game. These include: the stages of a sims life, death, social interactions, love, marriage, and fires! Each of these other features definitely are the backbone of The Sims games. They help to make the game into such a thrilling experience as you play. If you can manage to get as far as building your sim a house you can prepare yourself for the real game, the sim life.



[edit] System Requirements

  • Operating system: Windows 95/98/xp
  • Sound card: DirectX 7.0 compatible
  • Processor: 233 MHz
  • DirectX: version 7.0
  • Memory: 64 MB RAM
  • Input: Keyboard, Mouse
  • Hard Drive: 1.4GB
  • CD-DVD: 4 speeds
  • Graphics: 2MB
Last edited by Divinorse on 11 September 2010 at 11:21
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