Careers (TS3)


The Sims' 3 has many career options and levels for Sims.

[edit] Business

  • 1. Coffee Courier

Nobody ever looks to the Coffee Courier to orchestrate a multi-billion Simoleon corporate takeover, but that doesn't mean you can't impress the higher-ups when you're bringing them coffee. Don't forget the cream, sugar, or a smile!

Days off for this job is Saturday and Sunday, with the beginning pay of £27 per hour; 8:00 AM to 2:00 PM. The only requirements you need is Mood and Boss.

  • 2. Filing Clerk

Put away the grinds and grab a manila folder. Deals, acquisitions, and stock grabs are being made left and right and someone has to keep a clean paper trail. Corporate has put a lot of stock in you... don't let them down!

Days off for this job is Saturday and Sunday, with the pay of £45 per hour; 8:00 AM to 2:00 PM. The requirements you need is Mood and Boss.

  • 3. Report Processor

It's hard to act on just a hunch when billions of Simoleons are at stake. The board wants you to compile the reports and provide detailed analysis... by morning... every morning. It's a good time to get close to the boss, so that when a better position opens up your name is on the short list.

Days off for this job is Saturday and Sunday, with the pay of £61 per hour; 8:00 AM to 2:00 PM. The requirements you need is Mood, Boss and Co-workers.

  • 4. Corporate Drone

After all this time you've finally been given a desk, four cubicle walls, and just a little space to personalize your area. Corporate Drones make the company propel forward akin to oarsmen on an ancient sailing vessel. Keep rowing towards middle management!

Days off for this job is Saturday and Sunday, with the pay of £74 per hour; 8:00 AM to 2:00 PM. The requirements you need is Mood, Boss and Co-workers.

  • 5. Department Head

Halfway up the corporate ladder and the suits up top have provided you a few underlings. As a Department Head, it's important to stay popular with the corporate drones, but still keep the boss happy. Nice suit, by the way.

Days off for this job is Saturday and Sunday, with the pay of £91 per hour; 8:00 AM to 3:00 PM. The requirements you need is Mood, Boss and Co-workers.

  • 6. Division Manager

Somebody thinks you're going places, specifically the head of the division. Sales, marketing, customer service, and manufacturing - all of them fall under the hefty chain of command that ends with you. It's best to add a few meetings to your to-do list, as they help an organization run smoothly and efficiently.

Days off for this job is Saturday and Sunday, with the pay of £114 per hour; 8:00 AM to 3:00 PM. You also get the ability to hold meetings. The requirements you need is Mood, Boss, Co-workers and The Number of Meetings Held.

  • 7. Vice President

Stock options, benefits, accolades, and titles just keep coming! You've hit the upper rungs of corporate management as a Vice President, but the competition is stiff to become the next CEO. It's time to secure your place as a rising star and next in line of succession, so motivate and increase revenues to generate confidence in your leadership capabilities.

Days off for this job is Saturday and Sunday, with the pay of £143 per hour; 8:00 AM to 3:00 PM. The requirements you need is Mood, Boss, Co-workers and The Number of Meetings Held.

  • 8. CEO

The Chief Executive Officer is the most important person in a single business entity. The world looks pretty good from a corner office on the top floor, and nobody dares utter a single word during your long inspirational speeches. Enjoy the new office, but don't get too comfy. There's work to do and you're just the one to do it.

Days off for this job is Saturday, Sunday and Wednesday, with the pay of £254 per hour; 8:00 AM to 2:00 PM. The requirements you need is Mood, Boss, Co-workers and The Number of Meetings Held.

  • 9. Chairman of the Board

Not content with overseeing a single corporate entity, you have found yourself the newly elected Chairman of the Board. Thousands of stockholders spanning a few companies look to you for guidance, leadership, and dividends in the millions. But, you still answer to the stockholders and now is the time to supersede past milestones with even better corporate performance.

Days off for this job is Saturday, Sunday and Wednesday, with the pay of £302 per hour; 8:00 AM to 2:00 PM. The requirements you need is Mood, Boss, Co-workers and The Number of Meetings Held.

  • 10. Power Broker

Employees revere you and competitors find you terrifying. Entire corporate empires rise and fall at your whim, spelling doom for the wrong players and financial glory for you and the companies you dominate. The days of the Power Broker entail long meetings and counting the stacks of Simoleons. The hard work had paid off, big time.

Days off for this job is Saturday, Sunday, Wednesday and Friday, with the pay of £331 per hour; 8:00 AM to 2:00 PM. The requirements you need is Mood, Boss, Co-workers and The Number of Meetings Held.

[edit] Criminal

  • 1. Decoy

Can you hide a secret? The local crime syndicate is looking for a few good people to join the ranks. Specifically, somebody is needed who is in good physical condition, can get along with the rest of the gang, and has no problem doing things that some might label as "criminal". There's room at the top for world class thieves and truly diabolical!

Days off for this job are Wednesday and Thursday, with the beginning pay of §17 per hour; 10:00 AM to 4:00 PM. The requirements are Mood and Athletic skill.

  • 2. Cutpurse

The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite easy as taking candy from a baby.

Days off for this job are Wednesday and Thursday, with the pay of §24 per hour; 10:00 AM to 4:00 PM. The requirements are Mood and Athletic skill.

  • 3. Thug

Every crime organization needs some muscle to lay down the rules and protect The Organization’s... investments. The best Thugs are intimidating and muscular—the strong arm of The Organization. Don’t let nobody stand in your way.

Days off for this job are Wednesday and Thursday, with the pay of §31 per hour; 9:00 PM to 3:00 AM. The requirements are Mood and Athletic skill.

  • 4. Getaway Driver

Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick!

Days off for this job are Wednesday and Thursday, with the pay of §40 per hour; 9:00 PM to 3:00 AM. The requirements are Mood, Athletic skill and relationships with your Accomplices.

  • 5. Bagman/Bagwoman

The Bagman/Bagwoman is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you’re on the ground floor. Hold the bag tightly—never, ever, let go!

Days off for this job are Wednesday and Thursday, with the pay of §52 per hour; 9:00 PM to 3:00 AM. The requirements are Mood, Athletic skill and relationships with your Accomplices.

  • 6. Con Artist

Whether it's a sleight of of hand, "a great investment opportunity", or falsified papers, the Con Artist has everything the costumers need... or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don't.

Days off for this job are Wednesday and Thursday, with the pay of §63 per hour; 9:00 PM to 3:00 AM. The requirements are Mood, Athletic skill and relationships with your Accomplices.

After being promoted from Con Artist, Sims will be able to choose one of the two career paths:

[edit] Evil Branch

  • 7. Henchman

Don't let the uniform fool you - being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything.

Days off for this job are Saturday and Sunday, with the pay of §109 per hour; 9:00 PM to 3:00 AM. The requirements are Mood, Athletic skill and relationship with your Boss.

  • 8. Evil Sidekick

Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind - the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can.

Days off for this job are Saturday, Sunday and Wednesday, with the pay of §142 per hour; 9:00 PM to 3:00 AM. The requirements are Mood, Athletic skill, Logic skill and relationship with your Boss.

  • 9. Super Villain

Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or in the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...

Days off for this job are Saturday, Sunday and Wednesday, with the pay of §240 per hour; 9:00 PM to 2:00 AM. The requirements are Mood, Athletic skill, Logic skill and relationship with your Boss.

  • 10. Emperor of Evil

Without peer, (Sim) is in charge. What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!

Days off for this job are Saturday, Sunday, Wednesday and Thursday, with the pay of §420 per hour; 9:00 PM to 2:00 AM. You also get the ability to randomly glow an evil red. Good Sims will be disgusted and will have a lower relationship, Cowards will run away, and Evil Sims as well as their coworkers will have a boosted relationship. The requirements you need are Mood, Athletic skill and Logic skill.

[edit] Thief Branch

  • 7. Safecracker

Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it with dynamite. Tick. Tock. Tick... BOOM! You now also have access to the sneak interaction.

Days off for this job are Wednesday and Thursday, with the pay of §96 per hour; 9:00 PM to 2:00 AM. You also get the ability to sneak into houses. The requirements are Mood, Athletic skill and relationships with your Accomplices.

  • 8. Bank Robber

The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.

Days off for this job are Monday, Wednesday and Thursday, with the pay of §122 per hour; 9:00 PM to 2:00 AM. You also get a random chance of stealing cheap decorative items while working. The requirements are Mood, Athletic skill and relationships with your Accomplices.

  • 9. Cat Burglar

The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You’ll solo the biggest heists from now on. There shouldn’t be any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich.

Days off for this job are Monday, Wednesday and Thursday, with the pay of §225 per hour; 9:00 PM to 1:00 AM. You also get a random chance of stealing medium-priced decorative items while working. The requirements are Mood, Athletic skill and relationships with your Accomplices.

  • 10. Master Thief

The Organization has profited greatly from your efforts. Every major crime fighting organization flies you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.

Days off for this job are Monday, Wednesday and Thursday, with the pay of §525 per hour; 9:00 PM to 1:00 AM. You also get a random chance of stealing expensive decorative items while working and a special golden fox statue which will give "I am the Greatest" moodlet when viewed. The requirements are Mood, Athletic skill and relationships with your Accomplices.

[edit] Culinary

  • 1. Kitchen Scullion

The life of a Kitchen Scullion is fraught with orders from snooty chefs in the midst of flame-filled kitchens. A little cooking knowledge, not to mention a warm attitude in the presence of cold patrons, will do wonders for you as an aspiring chef.

Days off for this job are Wednesday and Thursday, with the pay of §25 per hour; 3:00 PM to 9:00 PM. The requirements you need are Mood and Cooking skill.

  • 2. Spice Runner

The modern spice trade is here and you are at the helm. A dash of paprika, organic sea salts, and just the right amount of cayenne can change any dish for the better… or worse! It’s all about the right spice at the right time in the life of a Spice Runner.

Days off for this job are Wednesday and Thursday, with the pay of §32 per hour; 3:00 PM to 9:00 PM. The requirements you need are Mood and Cooking skill.

  • 3. Vegetable Slicer

Slicing and dicing the freshest produce with razor sharp cutlery is dire duty, but someone has to do it. It’s time for you to warm up to the boss, because from here on out it’ll take just a pinch of schmooze to perfect the dish that is your career.

Days off for this job are Wednesday and Thursday, with the pay of §39 per hour; 3:00 PM to 9:00 PM. The requirements you need are Mood, Cooking skill and relationship with your Boss.

  • 4. Ingredient Taster

Someone clearly respects your taste, which means many arduous mouthfuls to stomach the role of the Ingredient Taster. Bring the charm along with the apron, because how co-workers evaluate you will ultimately determine your role in the restaurant.

Days off for this job are Wednesday and Thursday, with the pay of §57 per hour; 3:00 PM to 9:00 PM. You also get occasional free food. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

  • 5. Line Cook

Meals are finally being put squarely in your hopefully capable hands. As a Line Cook, you’re tasked with a dish from start to finish, and there’s nobody to blame for bad peas... but you! The heat of the kitchen has never been hotter and it’s a recipe for disaster if you aren’t careful.

Days off for this job are Wednesday and Thursday, with the pay of §87 per hour; 3:00 PM to 8:30 PM. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

  • 6. Pastry Chef

After countless recipes filled with succulent, savory tastes, it’s time to work from the sweeter side of the kitchen. Delicate, flaky desserts and scrumptiously sugared breakfast tarts are the order of the day for Pastry Chefs. Keep rolling the dough to start rolling in the dough!

Days off for this job are Wednesday and Thursday, with the pay of §108 per hour; 3:00 PM to 8:30 PM. You also get a food processor. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

  • 7. Sous Chef

As a Sous Chef, you must step back from the intriguing flavors and tackle the sour issues of kitchen management. The orders now come from up top and customers waiting for their meal, so satisfy all, or go home hungry and empty handed.

Days off for this job are Monday, Wednesday and Thursday, with the pay of §124 per hour; 3:00 PM to 8:30 PM. You also get a discount at your workplace. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

  • 8. Executive Chef

Now that you’re an Executive Chef, you must constantly improve the menu, meet the special requests of special guests, and determined the course of the restaurant. Some employees might disintegrate like a poorly constructed pie crust under the pressure, but that’s just how the cookie crumbles.

Days off for this job are Monday, Wednesday and Thursday, with the pay of §150 per hour; 3:00 PM to 8:00 PM. You also get a discount at all restaurants. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

  • 9. Chef de Cuisine

Every restaurant that seeks to succeed must have a vision and food that deliciously inspires its patrons. The Chef de Cuisine must cultivate these culinary tendencies and let no Sim or untoward flavor stand in their way!

Days off for this job are Friday, Saturday and Sunday, with the pay of §210 per hour; 3:00 PM to 8:00 PM. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

  • 10. Five-Star Chef

Without peer, (Sim) is in charge. As a celebrity Five-Star Chef, you are the face of the restaurant. People read your books, watch you on TV, and dream of sampling your culinary masterpieces. There isn’t a single spice, flavor, or combination of sweet and sour that you haven’t contemplated and perfected. You are the master of the kitchen!

Days off for this job are Monday, Tuesday, Wednesday and Thursday, with the pay of §350 per hour; 3:00 PM to 7:00 PM. You also get the MinusOne Kelvin Refrigerator. The requirements you need are Mood, Cooking skill, relationship with your Boss and relationships with your Coworkers.

[edit] Journalism

  • 1. Paper Boy/Girl

Extra! Extra! Let others read all about it. You have no time to sift through the news section when everyone else is waiting to get their paper. Throw the papers just right to land them on the customers’ doorsteps and the Editor may be able to find a desk job for you.

Days off for this job are Saturday and Sunday, with the pay of §38 per hour; 8:00 AM to 2:00 PM. The requirements you need are Mood and Writing skill.

  • 2. Automated Spell-Checker Checker

In this high-tech world, it’s still important to have that Sim touch. As an Automated Spell Checker, it’s up to you to know the ins and outs of grammar to ensure the computer never gets it wrong. Touch up your writing skills while you’re at it, but try not to be too verbose.

Days off for this job are Saturday and Sunday, with the pay of §44 per hour; 8:00 AM to 2:00 PM. The requirements you need are Mood and Writing skill.

  • 3. Freelance Writer

The Editor doesn’t have room on the payroll to give you a permanent position, but she values yours skills as a Freelance Writer. You’ll need to bring in some great scoops to progress, because there’s a long line of writers all competing for the same few inches of the front page.

Days off for this job are Saturday and Sunday, with the pay of §50 per hour; 8:00 AM to 2:00 PM. You also get the ability to interview people. The requirements you need are Mood, Writing skill and Stories written.

  • 4. Professional Blogger

The internet thing is really blowing up and the Editor wants you to start writing for the Online News Group. The Professional Blogger is able to take advantage of hip new slang, cleverly modified images, and web links to spread news and opinions to readers worldwide. ROFL.

Days off for this job are Saturday and Sunday, with the pay of §76 per hour; 8:00 AM to 2:00 PM. You also get the ability to write articles. The requirements you need are Mood, Writing skill and Stories written.

  • 5. Anonymous Source Handler

Hot tips are coming off the wire all over town and somebody, namely you, needs to manage the flow of information. Respect the anonymity of others and pass along only the best information and you’ll do well as an Anonymous Source Handler. It’s a good time to work on your charisma, because people that like you talk more generously.

Days off for this job are Saturday and Sunday, with the pay of §97 per hour; 8:00 AM to 12:00 PM. The requirements you need are Mood, Writing skill, Charisma skill and Stories written.

  • 6. Investigative Reporter

Papers are flying off shelves, but that’s not enough! You’ve been tasked to bring in dirt on anything of interest to the newspaper buying public. Dig too deep and you may bite off more than you can chew. Not deep enough, and you’re not worthy of your investigative Reporter badge. It’s a fine line, and you’re the one who must walk it.

Days off for this job are Tuesday, Saturday and Sunday, with the pay of §126 per hour; 8:00 AM to 1:00 PM. The requirements you need are Mood, Writing skill, Charisma skill and Stories written.

  • 7. Weather Man/Woman

After shedding some light on a few serious issues, the Editor now thinks you’re due for a little time in the sun, with a slight chance of rain. Enjoy it, as the Weather Man is the only job where you can be wrong 100% of the time and still be valued! Bring the weather report to the masses and you just may get the nod to do some real news work.

Days off for this job are Tuesday, Saturday and Sunday, with the pay of §151 per hour; 8:00 AM to 1:00 PM. The requirements you need are Mood, Writing skill and Charisma skill.

  • 8. Lead Reporter

As the Lead Reporter, you get first pick of the choicest stories in town. Send your writing minions out to scour for facts, and then fill the paper with stories that make your Editor smile. You determine what the town reads, what they know, and what they care about.

Days off for this job are Tuesday, Saturday and Sunday, with the pay of §189 per hour; 8:00 AM to 1:00 PM. The requirements you need are Mood, Writing skill, Charisma skill and Stories written.

  • 9. Editor-In-Chief

The view of the bustling office looks great from the Editor’s chair. It’s never easy juggling placement of the top stories, convincing advertisers to spring for the full pager, or bringing in the best writing talent, but that’s what the news business is all about.

Days off for this job are Tuesday, Saturday and Sunday, with the pay of §236 per hour; 8:00 AM to 1:00 PM. The requirements you need are Mood, Writing skill, Charisma skill and Stories written.

  • 10. Star News Anchor

Without peer, (Sim) is in charge. Tonight’s top story is delivered through your pearly whites, and the town swoons with every word. You’re the most trusted person in town, because you’re the Star News Anchor. Bring in the news, tell it like it is, and always wish everyone a good night.

Days off for this job are Tuesday, Saturday and Sunday, with the pay of §383 per hour; 8:00 AM to 12:00 PM. The requirements you need are Mood, Writing skill, Charisma skill and Stories written.

[edit] Law Enforcement

  • 1. Snitch

The Snitch isn't the most popular person on the force, but that doesn't mean it isn't a valued position. Keep your nose clean and head held high, and new, more interesting paths will open up.

Days off for this job are Saturday and Sunday, with the pay of §40 per hour; 9:00 AM to 3:00 PM. The requirements you need are Mood and Logic skill.

  • 2. Desk Jockey

Every case comes with a mountain of paperwork, and the Sergeant will need some fresh coffee. Tend to the files and learn to wield a stapler as a Desk Jockey, and the Lieutenant may see about getting you a position that features a little more action.

Days off for this job are Saturday and Sunday, with the pay of §47 per hour; 9:00 AM to 3:00 PM. The requirements you need are Mood, Logic skill and relationship with your Partner.

  • 3. Traffic Cop

The streets are packed with traffic jams and accident claims, and you are the Traffic Cop stuck in the middle of the intersection. Now's when the real police work starts, so get close to your partner. You'll need someone who has your back when the screeching tires hit the pavement.

Days off for this job are Saturday and Sunday, with the pay of §55 per hour; 9:00 AM to 3:00 PM. You also get the ability to apprehend burglars. The requirements you need are Mood, Logic skill and relationship with your Partner.

  • 4. Patrol Officer

Now that traffic is in check, the Lieutenant wants to see how well you handle a beat. Patrol Officers need to stick closely to their partner as they investigate a wide variety of cases. Help clean up the streets and arrest the crooks that come to your house, and you'll soon earn that stripe.

Days off for this job are Saturday and Sunday, with the pay of §73 per hour; 9:00 AM to 3:00 PM. You also get the ability to question Sims to write reports about them and find out their traits and to rummage through garbage cans to write reports about them. The requirements you need are Mood, relationship with your Partner and Reports written.

  • 5. Lieutenant

It's back to the office again to take charge of a newly formed criminal investigation squad. You're the Lieutenant in charge of this case, and as such will oversee it from start to justice. You'll need to keep morale high and appease the brass who are, as always, demanding fast results.

Days off for this job are Saturday and Sunday, with the pay of §94 per hour; 9:00 AM to 3:00 PM. You also get the keys to your very own patrol car. The requirements you need are Mood, relationship with your Partner and Reports written.

[edit] Special Agent Branch

  • 6. Vice Squad

The Most Wanted criminals have a new thing to fear - you, and the jail time that they will surely face. As a member of an elite squad of agents, you'll really need to hone your athleticism and sharpen everything you've learned so far. It's up to you and your team to make "Vice Squad" a feared name for criminals.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §147 per hour; 9:00 AM to 2:00 PM. The requirements you need are Mood, Athletic skill, relationship with your Partner and Reports written.

  • 7. Undercover Specialist

A few criminal cells have proven to be a tough nut to crack and the brass needs you to go undercover. Black bag operations aren't always pretty so you'll need to be ready for the gritty and trying life of a faux criminal. Work hard to bring the case to justice.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §172 per hour; 9:00 AM to 2:00 PM. The requirements you need are Mood, Athletic skill, relationship with your Partner and Reports written.

  • 8. Special Agent

With matters truly in hand at home, you're needed abroad to handle "situations" for the government. Crime knows no borders, nor does justice. Maintain your peak physical condition, keep your eyes peeled, and trust nobody but your partner. The stakes have never been higher.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §202 per hour; 9:00 AM to 2:00 PM. The requirements you need are Mood, Athletic skill, relationship with your Partner and Reports written.

  • 9. Triple Agent

Triple Agents are solo operatives whose existence is so secretive, even their boss is on a "need to know" basis. The government will completely disavow any knowledge of your actions. Your astutely trained mind and perfectly chiseled physique will be the difference between life and death.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §293 per hour; 9:00 AM to 1:00 PM. The requirements you need are Mood, Athletic skill, Logic skill and Reports written.

  • 10. International Super Spy

As an International Super Spy, you have seen it all, done most of it, and lived to tell the tale. Criminals throughout the world know not to mess with you, and the suits and politicians upstairs know to stay out of the way and let you get the job done. There's no mission too impossible and no caper too incredible to solve.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §477 per hour; 9:00 AM to 1:00 PM. You also get the ability to raid the Criminal hideout. The requirements you need are Mood, Athletic skill, Logic skill and Reports written.

[edit] Forensic Analyst Branch

  • 6. Wiretap Reader

Thanks to modern surveillance technology, you are able to tap into and record evil doers' conversations. The Wiretap Reader spends long, patient hours with their partner, using superior logic to analyze the actions of the criminals. Listen carefully - you never know what might be said!

Days off for this job are Saturday and Sunday, with the pay of §143 per hour; 9:00 AM to 3:00 PM. You also get a laptop computer (XS 4258p Laptop from Landgraab Industries). The requirements you need are Mood, Logic skill, relationship with your Partner and Reports written.

  • 7. Crime Scene Technician

Out of the lab and into the field! As a Crime Scene Technician, it's your responsibility to leave no stone unturned. Every surface must be dusted for prints, and every hair follicle must be tested. The evidence is directly in front of you, but only if you know where to look for it.

Days off for this job are Saturday and Sunday, with the pay of §159 per hour; 9:00 AM to 3:00 PM. The requirements you need are Mood, Logic skill, relationship with your Partner and Reports written.

  • 8. Sketch Artist

Apparently your eye for evidence and ability to seal the case, caught the attention of someone important. Brush up on your painting, because it's your job as a Sketch Artist to perfectly detail every pimple, dimple, scar, and curve of a criminal's face. The witnesses are putting evidence into your hopefully talented hands!

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §245 per hour; 9:00 AM to 2:00 PM. The requirements you need are Mood, Logic skill, Painting skill and Reports written.

  • 9. 3D Crime Scene Modeler

The future is upon us, or more accurately, the criminals. Hi-tech futuristic technology allows the police to model and detail every crime scene in not one, not two, but three dimensions. There isn't a jury in the world that won't be blown away by these gizmos... assuming you have the talent to pull it off.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §285 per hour; 9:00 AM to 2:00 PM. The requirements you need are Mood, Logic skill, Painting skill and Reports written.

  • 10. Dynamic DNA Profiler

If there was a criminal at the scene, you can pin them to the crime. You can even do it if they weren't! As a Dynamic DNA Profiler, you can find genes in jeans, chromosomes in the ozone, and samples where no criminal would think to leave them. You are simply the finest the Forensic Analysis Department has to offer, and the citizens of the world sleep safely knowing it.

Days off for this job are Wednesday, Saturday and Sunday, with the pay of §397 per hour; 9:00 AM to 2:00 PM. You also get the ability to perform analysis on the computer. The requirements you need are Mood, Logic skill, Painting skill and Reports written.

[edit] Medical

  • Organ Donor

In a profession where the patient always comes first, the Organ Donor is the epitome of that philosophy. Donating with a smile will go a long way towards getting you on the other side of the scalpel, so try to make the best of this dicey situation.

Days off for this job is Saturday and Sunday, with the pay of £22 per hour; 9:00 AM to 3:00 PM. The requirements you need is Mood and Logic.

  • Bed Pan Cleaner

A hospital full of patients leads to stacks of bed pans that need to be cleaned. The only thing worse than smelling bed pans is cleaning them, but that's no reason to slack. Remember, it's all for the patients!

Days off for this job is Saturday and Sunday, with the pay of £25 per hour; 9:00 AM to 3:00 PM. The requirements you need is Mood and Logic.

  • Paramedic

Finally, some hands-on medical care! Paramedics are the first on the scene to provide emergency care, so it's important for you to touch up on Logical reasoning so that the split-second decisions you make are the correct ones!

Days off for this job is Saturday and Sunday, with the pay of £28 per hour; 9:00 AM to 4:00 PM. The requirements you need is Mood and Logic.

  • Medical Intern

Doctor or not, there's a long way to go before you will earn the respect of peers and the right to use a scalpel on patients. Pay attention to the other doctors and study the latest medical journals, or else it's back to the bed pans for you.

Days off for this job is Saturday and Sunday, with the pay of £33 per hour; 9:00 AM to 7:00 PM. The requirements you need is Mood, Research and Logic.

  • Resident

At times it felt like the drudgery of being an intern would never end, but the title of Resident proves your medical acumen and dedication to saving lives were appreciated all along. The days of specialized medicine aren't too far ahead, so enjoy general practice while it lasts.

Days off for this job is Saturday and Sunday, with the pay of £78 per hour; 9:00 AM to 6:00 PM. The requirements you need is Mood, Research and Logic.

  • Trauma Surgeon

Patients who've suffered grievous injury come to Trauma Surgeons to save their lives in the Emergency Room. Seconds count, and the entire responsibility for failure rests on your hopefully able shoulders. Thankfully, the entire hospital is here to wipe your brow when needed... just not be everyone at once.

Days off for this job is Saturday and Sunday, with the pay of £102 per hour; 7:00 PM to 3:00 AM. The requirements you need is Mood, Research and Logic.

  • Gene Therapist

There are Sims with good genes, bad genes, and in rare cases, none at all, which is where the Gene Therapist steps in. Gradually, through good beside manner and therapeutic measures, the patient will have the best genes Simoleons can buy. The stakes have been upped now that the genes are out of the bottle.

Days off for this job is Saturday, Wednesday and Sunday, with the pay of £192 per hour; 9:00 AM to 2:00 PM. The requirements you need is Mood, Research and Logic.

  • Infectious Disease Researcher

You're an Infectious Disease Researcher, a front-line soldier in the fight against strange diseases without obvious cures. With entire populations in danger of Strangetown Syndrome, there's no time to waste. Take care, Doctor, as you step into harm's way.

Days off for this job is Saturday, Wednesday and Sunday, with the pay of £210 per hour; 9:00 AM to 2:00 PM. You also get the ability to determine the gender of a pregnant Sim. The requirements you need is Mood, Research and Logic.

  • Neurosurgeon

Because only 10% of the brain is utilized, or so the myth says, everyone severely hopes the Neurosurgeon delicately dabbles around this important region of the body. One misstep and the hospital incurs huge losses, namely... your employment.

Days off for this job is Saturday, Wednesday and Sunday, with the pay of £225 per hour; 9:00 AM to 5:00 PM. You also get the ability to determine the gender of a pregnant Sim. The requirements you need is Mood, Research and Logic.

  • World Renowned Surgeon

There's no such thing as an uncureable disease or fatal ailment with a World Renowned Surgeon in the room. There's no surgery too intense or bill to small for you, because you're simply the best the world has to offer.

Days off for this job is Saturday, Wednesday and Sunday, with the pay of £480 per hour; 9:00 AM to 2:00 PM. You also get the ability to determine the gender of a pregnant Sim. The requirements you need is Mood, Research and Logic.

[edit] Military

  • 1. Latrine Cleaner

The recruiter might have fudged the truth a bit, because the role of the Latrine Cleaner is not satisfying or even sanitary. Try to eke out a grin as the Lieutenant stops by to see your progress, because you might otherwise be transferred from this mess to something worse.

Days off for this job are Thursday, Saturday and Sunday, with the pay of §40 per hour; 7:00 AM to 2:00 PM. The requirements you need are Mood and Athletic skill.

  • 2. Mess Hall Server

Out of one mess and into another! Swap out your biohazard gear for a hairnet and give the troops their rations. Start hitting the weight bench so that you can flash your biceps for the Lieutenant when he comes by for his mush—the military is always looking for in-shape individuals!

Days off for this job are Thursday, Saturday and Sunday, with the pay of §44 per hour; 7:00 AM to 3:00 PM. The requirements you need are Mood and Athletic skill.

  • 3. Grunt

Thanks to your hard work the military has found a new role for you. Head out to the training fields and give us fifty, grunt! We never know when the General will come by for inspections, so work hard, keep your uniform clean, and practice your parade drills!

Days off for this job are Thursday, Saturday and Sunday, with the pay of §49 per hour; 7:00 AM to 3:00 PM. The requirements you need are Mood, Athletic skill and Handiness skill.

  • 4. Squad Leader

As a Squad Leader, you’ll start drawing salutes from the underlings. It also means your superiors expect more out of you and your squad. Train hard, inspire the troops, and make sure your superiors know your name when promotion time comes around.

Days off for this job are Tuesday, Thursday, Saturday and Sunday, with the pay of §94 per hour; 7:00 AM to 2:00 PM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

  • 5. Flight Officer

Officer status brings new stripes and new responsibilities. The mechanics down in the hangars will need you to know how to handle a wrench, whereas the brass up top still want you in tip-top shape. You just might be writing checks your body can’t cash, Flight Officer.

Days off for this job are Tuesday, Thursday, Saturday and Sunday, with the pay of §108 per hour; 7:00 AM to 2:00 PM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

  • 6. Wingman/Wingwoman

Do your duty and the military will stand by you, but that’s easier said than done. You have a loaner aircraft under your command that no average Sim can fly, and a superior officer that needs your support. Never, ever, leave your Wingman.

Days off for this job are Tuesday, Thursday, Saturday and Sunday, with the pay of §145 per hour; 7:00 AM to 1:00 PM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

  • 7. Fighter Pilot

The extensive training has paid off and you’ve been rewarded with a top-of-the-line jet, your name on its side, and your own Wingman to look after you. The military life is getting more exciting every day, but with that excitement comes danger and the unknown. Watch your six up there!

Days off for this job are Tuesday, Thursday, Saturday and Sunday, with the pay of §167 per hour; 7:00 AM to 1:00 PM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

  • 8. Squadron Leader

The entire squadron looks up to you, respects your judgment, and trusts you to bring them home safely. You’ve been promoted to Squadron Leader in the hopes you’ll continue this work, improve efficiency, and turn the men and women of Alpha Dingo Squadron into the best in the world.

Days off for this job are Tuesday, Thursday, Saturday and Sunday, with the pay of §192 per hour; 7:00 AM to 1:00 PM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

  • 9. Top Gun

You can execute the Immelman Turn and barrel roll better than any of the plots in the squadron. In fact, there isn’t a maneuver you cannot execute. The brass want to bring you in as a Top Gun instructor to spread the knowledge, impress the public with demonstrations, and spread your wings for the good of the people.

Days off for this job are Tuesday, Thursday, Saturday and Sunday, with the pay of §265 per hour; 7:00 AM to 12:00 PM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

  • 10. Astronaut

Without peer, (Sim) is in charge. The space race is on and you’re the top contender. You’re the best, the brightest, and the only Sim who can lead our great society to the unknown depths of space. Strap yourself in to the rocket and prepare for 25 Gs of ripping fun. You’re a hero!

Days off for this job are Tuesday, Wednesday, Thursday, Friday, Saturday and Sunday, with the pay of §334 per hour; 7:00 AM to 1:00 AM. The requirements you need are Mood, Athletic skill, Handiness skill and relationship with your Boss.

Last edited by Neon Rainbow on 15 August 2012 at 10:26
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